|
The Recap: It's been a while since I posted so I thought it was around time to give you guys an update. If anyone even remembers me that is!
I'm the guy with the blogs about boosting an account from 3600 to leaderboards and my previous two posts can be found here: Part 1 Part 2
In my first post I outlined the idea and the start of my experiences and in the second I talked about some of the more annoying heroes and strategies I face in pubs, namely predicting this god damned tinker trend. I took about a month break from solo Q at the start of august cause I hated facing void and tinker but finally got back on the horse and finished up the journey.
We did it Woo!: So we're right outside leader-boards with our official player information registered so we get that awesome name in the ticketed tournament games.
Like I said tinker void actually made me ragequit from solo ranked. It isn't that It was bringing my win-rate down too low or anything but the game just wasn't fun for me. I wanted to play storm but he is so bad mid right now and my team would flame me for safe-laning him. Uhh Let's check out the dotabuff and talk about some stuff!
The Dotabuff:
So we played lots of Death Prophet on the way up, the hero is absolutely ridiculously good right now and she can hold her own against the pub monsters like tinker and faceless without putting you at too much of a disadvantage. I refuse to spam pick Tinker and shit so she really served me well on the way up when I really wanted a win.
Then we have my favorite hero storm. I'm just going to say I played him to keep things fun and that I don't recommend playing him in the slightest. He can potentially counter tinker in mid game but tinker rapes him in lane. His big three weaknesses right now are Doom Faceless and Skywrath. So that pretty much takes him out of contention for most efficient MMR gaining pub hero. Unfortunately I love him to death and at least we managed to maintain a decent win-rate.
Sniper Drow Ranger and Shadowfiend are all pretty much just favorites of mine that I picked for essentially no other reason.
Axe... Axe... Well i'm not proud of it. but when my team picked retarded shit once we got to the nitty gritty 5k range I just hid in the jungle on Axe and hoped we won. Don't get me wrong I tried my hardest but I picked him when my team picked hopeless shit. The win-rate reflects that but I can't help but think if I just picked Lycan Enigma or Sandking in the jungle the trip to this rating would be easier.
Necro I ran some kind of retarded Dagon Blink shit, whatever...
Viper is overpowered but he doesn't have as much impact in chaotic pubs cause he cant really move around the map because he is as slow as a dirty donger.
Jakiro was mostly Party Q games as a mid. He is so much fun
Wrap Up:
Well, this experiment wasn't really much fun towards the end but I blame TI and this shit metagame for that. I've played Dota on and off for YEARS but the only meta close to as dry as this one was maybe when everybody bought vanguard hood in HoN. I think Solo Q has it's merits for improving your play. For sure it is a part of the game you need to play, even if you're on a competitive team that scrims. It's great for exploring ideas and challenging yourself, and more than that it is the best way to practice your mechanics.
One problem is the skill range in some of these games was huge. Without visible MM in the game might as well be over If a 4.3k player ends up mid against me while the other teams 5.4k is Ancient Apparition or something. This wouldn't be a problem if ratings in a single game were closer together but fuck if I know what to do cause my Q's are already way too long. Anyway it was fun writing this sorry I took an extra month to finish! As always I'll be really happy to answer any questions you guys might have :D
|
The queue problem is one thing I don't know how to solve either. I think the current balance favours too long queue times when near the top as it is. (Luckily I am not good enough to face that except at odd play times.)
|
United Kingdom14103 Posts
Necro I ran some kind of retarded Dagon Blink shit, whatever...
how dare u call this retarded
|
dagon blink eblade is probably actually the most viable nec build atm
|
I'm relieved to not be the only one to find the current most picked hero pool dumb as fuck.
|
You still have my favourite avatar
|
Cool blog, but I think a lot more people would be interested in seeing you go from a brand new account to 3200.
|
To 3200? Not sure I understand. That seems like it would be fairly easy.
|
I enjoyed all three of these blogs immensely! Actually, between this blog and the immortal item on DP, I started playing her consistently again and have been having a good time!
|
seriously the damn tinker is annoying as hell to play against...march spam is so damn difficult to push into if the team is not coordinated (which happens almost all the time in pubs) and the laser-rocket-dagon combo is just...ughh...
|
I just want to get this straight. You started the account at 3600 and it still took you that many games to get to 5k+? You had a really good winrate...
|
On September 03 2014 23:27 danl9rm wrote: I just want to get this straight. You started the account at 3600 and it still took you that many games to get to 5k+? You had a really good winrate... Well in order to gain 2500 mmr you need to win 100 games more than you lose. Plus he probably gained ~1k party mmr judging by the profile pic.
Also once you get near 5k you start to have games where you only win say 20 mmr, or 15.
So assuming a 66% winrate he should need ~450 games to get 5.3k aka leaderboard. Also obviously it's hard to maintain a 70% winrate once you actually get near 5K assuming thats your "real" mmr.
|
Yeah i lost a lot of party games as well, for a while I was just randoming in party Q which I'm terrible at. I've fluctuated from 5.5kish party down to 4.5kish more than once. It's also important to note that I inherited the account with tons of games on it.
|
the way you post, is just shocking to me. you're like my identical twin or something in the way you write, as far as dota observations go. i feel like i need to write a blog style like yours, to vent frustration of this ratsnest called solo que. i'm sure i ran into you a few times on RMM.
i love the first blog post you wrote about tinker, voker & potm, i couldn't agree more. ironically, i happen to be a picker of all 3....400 games tinker, 500 games voker, 100 or so with potm. but the stats aren't the point, every hero you named outside jakiro was imo, one of if not, the strongest meta at a current time. because of that learning these heroes (what i did) granted me more wins, in a shorter amount of time = efficiency. (if you can't beat em, join em)
on the note of efficiency i completely agree with the DP as a mid player. you coming to the conclusion DP was, if not the most efficient mid for this meta is not luck or bull shit, the results also prove it. here's why: - DP counters both tinker and void in the sense, you can push against these heroes early game. - if you are tanky enough late game, which shouldn't be a problem you simply push solo or with team without worry anytime your ulti is off cooldown which is a good a minute 40 apart i think? which allows you to keep pressure on heroes who require farm. dp is a hero who can take the pressure off of a race against time. time being allowing these extremely strong heros to farm.
- forces void to focus ulti on you, before you ulti, good players won't have this problem.
- dp is capable of living through void ulti and killing him as well or his team this is also another reason to prevent void pickers to focus you. basically, if you get good enough farm or lead in the laning stage, he can't kill you and he's fucked, if he doesn't focus you before you ulti, he's fucked.
- dp's farm is consistent. a very long aggro range which most don't notice, a very short duration on the basic 300 dmg nuke. denying is close to impossible, which grants more options to be aggressive. attempting to deny dp is often punishable, sometimes risking dying. it's almost as futile as attempting to deny zeus's arc lightning.
- the only items you need are tanky survival items, as long as you live with ulti up, you can always push and fight.
- items such as euls, make it so you can disrupt void, or tinker from killing, escaping, etc. movement speed adds to your ability to gank, escape, chase. a staple counter item to 2 meta heroes along with it being a normal core item that can be rushed first. (i'm not a fan of drums first)
- adding rod of atos ironically allows you to kill both tinker and void in ganks/solo pick offs. but i'm sure you noticed this. euls, ulti, silence, atos just rapes them if they dont have bkb.
last but not least, as a solo mid 5k player, i buy my own wards if we dont have them. a small price to pay for victory or survival. i just think of it as a good gesture to my teammates to show them i care about winning / will help out in a TEAM GAME. and that it's just better than having to ping out the locations you want wards to be placed at and or having to explain to bad players why wards need to be prioritized mid vs compositions that focus mid and or if enemy team is prioritizing shutting down the mid player. its a fucking hassle to make people realize if you had a high ground ward, you could push, kill off tinker / dodge mirana arrows and ganks that focus an immobile DP. but try explaining that to the tri-laning safelane supports vs the solo offlaner who believes having a safelane ward vs a piss poor offlaner has more value.
Edit: i'm not sure if it's me but i run into ursa, ta and clockwerk counter picks 24/7. i have my own thoughts on dealing with it but i want to hear your input on dealing with those, and the allmightly blademail. :p
|
Did you by any chance play as 'goofy' in hon?
|
Yup thats me bumblebee I remember you! I'm old now : (
|
On September 02 2014 14:42 Yurie wrote: The queue problem is one thing I don't know how to solve either. I think the current balance favours too long queue times when near the top as it is. (Luckily I am not good enough to face that except at odd play times.) Gotta be more players.
|
This blog may have impacted 2.7k scrub tier meta. Or maybe the storm/DP picks were already super prevalent and I just noticed.
|
On September 07 2014 16:56 Froadac wrote: This blog may have impacted 2.7k scrub tier meta. Or maybe the storm/DP picks were already super prevalent and I just noticed.
DP picks have been insane on every level for a while now because DP is hillariously strong.
Interesting blog series anyway.
Though I have to say my takeaway message is that, looking at comparative winrates, the old message of "pick a strong mid that you're comfortable with and just grind out the wins" is still pretty true.
|
On September 08 2014 22:28 -Celestial- wrote:Show nested quote +On September 07 2014 16:56 Froadac wrote: This blog may have impacted 2.7k scrub tier meta. Or maybe the storm/DP picks were already super prevalent and I just noticed. DP picks have been insane on every level for a while now because DP is hillariously strong. The lower the bracket, the stronger DP is. Her ult doesn't require any micro and her Q and W are amazing against teams that clump up.
|
|
|
|