In-Game Standard Hero Builds Project - Page 276
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Birdie
New Zealand1895 Posts
In terms of items, if you're pushing down towers then aquila is a must-have on someone on your team, drums is OK, HotD is VERY GOOD (better than MoM and Vlads), yasha is so-so, dragon lance is pretty good. If you're playing drow as a ganker or a farmer then the item builds are different in both cases, but the current meta works really well with early tower pushing as drow. | ||
Buckyman
1362 Posts
On February 11 2016 09:21 Torte de Lini wrote: ![]() 1. My biggest complaint when I played Drow Ranger was the amount of ganks happening and the inability to do anything. Since we don't max Gust nor get Shadow Blade, we would essentially just die whether we were doing Ancients, Jungling or even defending in lane. Once again, getting Gust 2 to cover your TP out should fix this against a lot of lineups. On the other hand... On February 11 2016 09:21 Torte de Lini wrote: I want Drow Ranger to have one path and for it to be the most straight-forward in terms of goals or role. I understand that is just against the nature of Dota regardless. That's what Shadow Blade+MoM or Aghs+Mjollnir does. | ||
Belisarius
Australia3580 Posts
On February 11 2016 09:21 Torte de Lini wrote: ![]() 1. My biggest complaint when I played Drow Ranger was the amount of ganks happening and the inability to do anything. Since we don't max Gust nor get Shadow Blade, we would essentially just die whether we were doing Ancients, Jungling or even defending in lane. But drow dies anyway. That's the whole point of drow. If you get caught, you will die, because you are made of glass and sb/gust don't change that. A ganker that sees your sb can just bring dust. It's really not a very good escape tool. It's mostly for repositioning during or before fights. Yes, sometimes you do need it - that's what the Situational tab is for - but for 2.8k in every game, "occasionally the other team will screw up" doesn't cut it to me. On February 11 2016 09:21 Torte de Lini wrote: 2. If we're split-pushing or farming for our Core Items, generally avoiding fights unless it is a sure thing (a la Spectre), why are we maxing Frost Arrows first? Especially with a lot of heroes opting for Blink Dagger or having some escape that really makes Frost Arrows almost null. You're wrong that drow shouldn't be fighting. Picking smart fights is different to only joining fights to KS. She deals insane DPS if her team can put up a competent frontline, and also shreds towers with or without her team. Her contribution is significant and frost arrows are a big part of that. What max arrows means is that anything choosing to engage her has to be damn sure they will win. You can't man down when she is wailing on you with a constant 60% slow and +60 agi at 10 minutes in. That makes her very hard for a 3-5pos to shoo away from a tower, and consistently gets kills at the tail end of fights. Arrows also provide a ton of utility in jungle, lane and rosh. Shadowblade helps, but it's not essential to a fighting build. It's a significant detour when the same gold into yasha/dlance actually makes you stronger in fights. On February 11 2016 09:21 Torte de Lini wrote: Originally, Item-wise: it feel late-game'ish goal-oriented: RoA -> Helm -> Yasha -> BKB -> Manta Style but Skill-wise: Frost Arrows into Precision Aura. I prefer that build, although yasha vs. dlance vs. SnY is debatable, and as always manta should be in extension. Aghs+mael is a completely different discussion. Gust vs. aura is really impossible to call. Both help you fight so you just choose per game by looking at the team and basically counting how many ranged/summons there are. My gut instinct is that invoker et al. are common enough, on average, to max aura in the guide. | ||
Birdie
New Zealand1895 Posts
On February 11 2016 12:08 Logo wrote: I'm noticing more Sand Kings skimping on Arcane boots for Tranquil Boots & faster blink, but it seems somewhat evenly split still. Could be something to keep an eye on though. Usually it's Tranq/Soul Ring vs Arcanes, and you can do either depending on team composition and whether you need the movement speed for ganking or not. | ||
Velzi
Finland598 Posts
Tranqs does give u a lot more movement speed for the easier stuns before u get ur blink so thats a good thing. After all its all about how u see the game going, if ur team needs so extra mana regen and no one else is building arcanes, then there shouldnt be another choice. Soul Ring is mostly bought by heroes who farm faster with the extra mana, have horrible mana pool or use shitload of mana in short time. Sand king kinda does lack mana pool but not as much as Earthshaker or Enigma does. Both are fine but for the guide, i would keep the Arcanes atleast for now. | ||
Torte de Lini
Germany7680 Posts
Last time we had this kind of growth was back in May 17th to June 16th (3.2 -> 3.2 -> 3.02). One month. Pretty interesting. Could be a combination of Lunar New Year, Battle Pass and 6.86 dropping. In 2015, it was around the same conditions and it was only a 200-300k jump and it didn't last 2 months. Really interesting. | ||
Torte de Lini
Germany7680 Posts
![]() Moved Hand of Midas to Situational Items Removed Orb of Venom ![]() Moved Morbid Mask to Core Items Removed Iron Talon ![]() Moved Blink Dagger to Core Items Moved Force Staff to Situational Items ![]() New Skill Build: Q E Q W Q R Q W E E R E W W R (1. Frost Arrows 2. Precision Aura 3. Gust) Created New Tab: "Luxury Items" Created New Tab: "Utility Items" Added Yasha to Core Items Added Town Portal Scroll to "Utility Items" Added Dragon Lance to Situational Items Added Mask of Madness to Situational Items Added Mjollnir to "Luxury Items Moved Black King Bar to Situational Items Moved Manta Style to Extension Items Moved Monkey King Bar to "Luxury Items" Moved Aghanim's Scepter to "Luxury Items" Removed Drums of Endurance ![]() Added Observer Ward to Starting Items Removed Wraith Band Removed Iron Branch ![]() Added Dragon Lance to Situational Items ![]() ![]() Moved Blink Dagger to Core Items Moved Force Staff to Extension Items Removed Arcane Boots ![]() Removed Arcane Boots ![]() Added Ethereal Blade to Extension Items ![]() ![]() Added Quelling Blade to Core Items Added Daedalus to Extension Items ![]() ![]() Added Boots of Travel to Extension Items Removed Tranquil Boots ![]() Added Guardian Greaves to Core - Roam Added Pipe of Insight on Extension - Roam Added Lotus Orb to Extension - Roam Added Heaven's Halberd to Extension - Roam Moved Solar Crest to Situational Items Moved Vladmir's Offering to Extension - Roam Removed Dagon - Level 1 Removed Orchid of Malevolence Removed Ethereal Blade ![]() Added Aether Lens to Extension Items Added Refresher Orb to Extension Items Moved Solar Crest to Situational Items Removed Medallion of Courage Removed Heart of Tarrasque Removed Assault Cuirass ![]() New Skill Build: Q E Q W Q R Q W W W R E E E R (1. Flux 2. Spark Wraith 3. Magnetic Field) Added Mjollnir to Extension Items Moved Blink Dagger to Situational Items Moved Black King Bar to Extension Items Moved Manta Style to Luxury Items ![]() New Skill Build: Q E Q W Q R Q W W W R E E E R (1. Flux 2. Spark Wraith 3. Magnetic Field) Added Mjollnir to Extension Items Moved Blink Dagger to Situational Items Moved Black King Bar to Extension Items Moved Manta Style to Luxury Items | ||
Torte de Lini
Germany7680 Posts
After ~15 days (January 27 to February 11), we have risen from 120,039,772 to 123,117,792 combined subscriptions A difference of 3,078,020 Average Subscribers per Guide is 837,536.00 Growth Percentage is 2.56% 5 least popular guides (bottom being the least popular):
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Newly Released Guides: Patreon.com/Torte, this project continues to be made possible by the contributions of: Alli Goss, Josh Laseter, Leon Traill, Alishams Hassam, Duncan, Ramona Brown, Igor Dolgiy, Slashershot, Kurt Freda, WaifuGoneWild, JimmaDaRustla, Samuel Enocsson, Joel Absolom, Jordan Spence, Milk Jug Armadillo, Matthew Nami, Max Kemeny, Jose Cacho, Tobias Iskov Thomsen, Moe Foster, Daniel Thackray, Patrick Colton, Nicholas Chlumecky, Maxime Lebled, Elliot Cuite, Patrick Schreck, Batlomieg Jan Pasek, Kevin Hutton, Dice, Scott Cherington, Mikey Kaminski, Nicolas Chlumecky, Pearson Mewbourne Portions of their pledges will go to long-time community members, dedicated to providing feedback to keep this collection of hero builds accurate to current standards of play. | ||
Torte de Lini
Germany7680 Posts
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Torte de Lini
Germany7680 Posts
![]() 1 million unique for ![]() If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771 | ||
Belisarius
Australia3580 Posts
On February 13 2016 03:19 Torte de Lini wrote: ![]() New Skill Build: Q E Q W Q R Q W E E R E W W R (1. Frost Arrows 2. Precision Aura 3. Gust) Created New Tab: "Luxury Items" Created New Tab: "Utility Items" Added Yasha to Core Items Added Town Portal Scroll to "Utility Items" Added Dragon Lance to Situational Items Added Mask of Madness to Situational Items Added Mjollnir to "Luxury Items Moved Black King Bar to Situational Items Moved Manta Style to Extension Items Moved Monkey King Bar to "Luxury Items" Moved Aghanim's Scepter to "Luxury Items" Removed Drums of Endurance I hate to keep harping on drow but I think the new build is quite confused. There are too many things in situational, although starting, core and skillbuild are pretty good now. A lot of people prefer dlance over yasha and I was hoping someone else might weigh in there. - BKB should be extension and not situational, imo. Drow needs it to operate in big fights. Situational just encourages people to skip it. - No more MoM. It dictates her entire playstyle and you're not doing that build. Don't toy with it. - sedge should just be sblade. Sedge is a situational upgrade to what's already a situational item. In the very narrow window where it's needed, people will probably stumble upon it. - Aghs and mjoll aren't really luxury. + Show Spoiler + Aghs mael is a specific progression that you get around the yasha/BKB timing to farm, and to abuse the crazy powerspike from 4xlightning procs. Mjoll doesn't do all that much as 5th/6th item. Aghs is good enough to get anywhere but I'd probably rather it be earlier, because it helps your farm massively. I admit I still don't fully understand the difference between extension and luxury in these guides, especially when every item in your "extension" is actually better as 4th/5th major than after roa/hod/yasha. Really, I would be happier if you outright switched extension and luxury here. Are you planning to do the TP category thing on every here? I don't mind it, but it seems kind of random. Drow's not really an outlier on a heroes-who-want-to-TP-to-things scale. On February 14 2016 06:41 Torte de Lini wrote: 1 million unique for ![]() If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771 Speaking of unnecessary shadowblades, here's LC. I really, really do not like shadowblade LC, and I like it even less here. SB LC rant:+ Show Spoiler + The difference is not "you get shadowblade in soloqueue and blink with a team". You get shadowblade when you're doing well enough that you can invade past wards and just duel some fool without fear. Sometimes it's needed against heroes with instant escapes who are getting out during the duel cast time, like with Doom. In pretty much all other cases blink is better, especially since lane LC is usually a 3pos. People say that sblade is the rightclick build, but that's not even true. The fact that you can pre-cast PtA with blink and not with SB totally outweighs the AS from amulet. And that's not to mention the huge stack of other pre-fight actives she depends on (OO, blademail, armlet, BKB etc) that are utterly incompatible with SB. Provided you're not utterly stomping, blink = more opportunities = more damage = more rightclick = more winning imo: - treads before blink unless you really trust your team to do the work in your first duel kills - earlygame should have stick and quelling (or talon) - no bottle... - Build should, imo, be boots+stick+quelling->treads->blink->(blademail)->BKB with Sblade situational. For starting items I've had a lot of success with tango/salve/stout/mango. 1 HP regen item isn't enough in offlane, even with PtA. | ||
TheYango
United States10886 Posts
In any other situation it's going to be Blink->defensive items. If you're stomping you really want to just buy defensive items + mixed defensive/AS items like AC or S&Y because if you're getting Duel damage all the time you basically never have to buy an actual +damage item to keep up. | ||
Belisarius
Australia3580 Posts
If you're doing badly or they're 5-manning, blink->BKB is needed, but you give up a lot of snowball. So long as you're not getting totally dumpstered you can put a lot of pressure on any high-damage low-HP core with minimal investment. EDIT: nevermind you're probably including blademail in "defensive items" anyway | ||
Torte de Lini
Germany7680 Posts
![]() I don't doubt Blink Dagger is more effective, cheaper on mana for a mana-starved hero and the proper initiating item; but Blink Dagger is being too quick to dismiss here. I agree: + Treads before Blink + Iron Talon + Added Regen + Bottle Situational ![]() + Will remove MoM + Will adjust extension to fit BKB + Will replace S. Edge + Will hold off on Aghs/Mjoll - I've tried it once, would like to try it again TP/Utility Items is for heroes who have a specific way to guarantee escaping. It's a neat trick that can save lives and it's in view of my new text revisions back in late 2015. for Black King Bar: If in Situational Items: Either you need it or never will throughout the game. If in Extension Items: at some point, you will need to consider this as the game progresses and their disables start to become a nuisance Obviously, these aren't hard rules. Just a thought-process. Really get a lot of games in, losing a lot of games trying to test builds, but I also feel a lot more confident about the builds and knowledge of the heroes; I was previously very unsure and uncomfortable. | ||
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