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In-Game Standard Hero Builds Project - Page 275

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Buckyman
Profile Joined May 2014
1362 Posts
February 07 2016 16:25 GMT
#5481
Why not?
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-02-11 00:15:18
February 08 2016 09:22 GMT
#5482
Lifestealer Lifestealer
Moved Hand of Midas to Situational Items
Removed Orb of Venom

Ursa Ursa (Jungle)
Moved Morbid Mask to Core Items
Removed Iron Talon

Outworld Devourer Outworld Devourer
Moved Blink Dagger to Core Items
Moved Force Staff to Situational Items

Drow Ranger Drow Ranger
New Skill Build:
Created New Tab: "Luxury Items"
Added Yasha to Core Items
Added Mjollnir to "Luxury Items
Moved Shadow Blade to Core Items
Moved Black King Bar to Situational Items
Moved Manta Style to Extension Items
Moved Monkey King Bar to "Luxury Items"
Moved Aghanim's Scepter to "Luxury Items"
Removed Drums of Endurance

Mirana Mirana
Added Observer Ward to Starting Items
Removed Wraith Band
Removed Iron Branch

Shadow Shaman Shadow Shaman (Lane)
Shadow Shaman Shadow Shaman (Middle)
Moved Blink Dagger to Core Items
Moved Force Staff to Extension Items
Removed Arcane Boots

Ogre Magi Ogre Magi
Removed Arcane Boots

Lion Lion
Added Ethereal Blade to Extension Items

Ember Spirit Ember Spirit (Lane)
Ember Spirit Ember Spirit (Middle)
Added Quelling Blade to Core Items
Added Daedalus to Extension Items

Nyx Assassin Nyx Assassin (Lane)
Nyx Assassin Nyx Assassin (Middle)
Added Boots of Travel to Extension Items
Removed Tranquil Boots

Bounty Hunter Bounty Hunter
Added Guardian Greaves to Core - Roam
Added Pipe of Insight on Extension - Roam
Added Lotus Orb to Extension - Roam
Added Heaven's Halberd to Extension - Roam
Moved Solar Crest to Situational Items
Moved Vladmir's Offering to Extension - Roam
Removed Dagon - Level 1
Removed Orchid of Malevolence
Removed Ethereal Blade

Elder Titan Elder Titan (Lane)
Added Aether Lens to Extension Items
Added Refresher Orb to Extension Items
Moved Solar Crest to Situational Items
Removed Medallion of Courage
Removed Heart of Tarrasque
Removed Assault Cuirass

Arc Warden Arc Warden (Lane)
New Skill Build: Q E Q W Q R Q W W W R E E E R (1. Flux 2. Spark Wraith 3. Magnetic Field)
Added Mjollnir to Extension Items
Moved Blink Dagger to Situational Items
Moved Black King Bar to Extension Items
Moved Manta Style to Luxury Items

Arc Warden Arc Warden (Middle)
New Skill Build: Q E Q W Q R Q W W W R E E E R (1. Flux 2. Spark Wraith 3. Magnetic Field)
Added Mjollnir to Extension Items
Moved Blink Dagger to Situational Items
Moved Black King Bar to Extension Items
Moved Manta Style to Luxury Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SpiritoftheTunA
Profile Joined August 2006
United States14739 Posts
Last Edited: 2016-02-08 09:34:34
February 08 2016 09:34 GMT
#5483
your drow guide makes no mention of aghs' synergy with mael, which i think is particularly good as long as you're not afraid of dying (in which case you should be getting blink or sb or bkb)
posting on liquid sites in current year
ahswtini
Profile Joined June 2008
Northern Ireland16360 Posts
February 08 2016 15:22 GMT
#5484
On February 08 2016 01:25 Buckyman wrote:
Why not?

aura gives u and ur team insane damage, why would u not take it asap, especially in time for the marksmanship passive
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States10886 Posts
Last Edited: 2016-02-08 17:38:44
February 08 2016 15:50 GMT
#5485
The skill is super front-loaded though, ranks 2-4 give less combined benefit than the first rank. If your team is melee heroes + Drow, or just 1 ranged support and 3 melees, the incremental benefit of ranks 2-4 is really not that high--even at level 11 with rank 2 ult it's only like +7 damage per rank, which is really mediocre for a damage-boosting skill. You really need other people to benefit for that to be appealing.

You could argue that you shouldn't pick Drow in a teamcomp that doesn't use the aura, but that's a different issue entirely. Regardless, if you're playing her in a teamcomp where no other core heroes benefit from the aura, or where there are no summoned units to abuse the active component, the value of ranks 2-4 in Aura is really low.

That said, I don't think it's a decision that interacts with your item choice at all. If you do have a teamcomp that uses aura efficiently, getting Lothar's doesn't change that fact and you should still be leveling Aura.
Moderator
Buckyman
Profile Joined May 2014
1362 Posts
February 08 2016 16:20 GMT
#5486
Item choice is relevant because the aura scales with Agi. Aquila only gives 0.5 precision aura damage per rank, but Yasha gives almost 1 damage/rank. That's a significant portion of the benefit of the aura at low levels, and it's being delayed for several levels if we pick up shadow blade first. This isn't an argument for fully maxing Gust first, but it does make skilling Gust 2 at 8 more appealing.

The decision to max Aura vs. Gust is based largely on how many fights you want to show up for. If you're using Shadow Blade to rat, sure, pick up extra aura to help your team fight 4v5. If you're ganking with Shadow Blade, the extra silence duration is the difference between killing someone before they get off any spells and allowing them to cast.
TheYango
Profile Joined September 2008
United States10886 Posts
Last Edited: 2016-02-08 16:28:50
February 08 2016 16:26 GMT
#5487
If your team has ranged cores and/or summoned units, Aura is going to be good irrespective of your item choices. If it doesn't, it won't. Beyond that, there's a lot of incomparables that come into play when you're trying to compare a skill that only really contributes to fights and kills to one that helps ranged cores do basically anything all the time.

1 point of damage per rank is significant but ultimately does not actually make or break your decision.
Moderator
SpiritoftheTunA
Profile Joined August 2006
United States14739 Posts
Last Edited: 2016-02-09 01:21:11
February 09 2016 01:19 GMT
#5488
if i have a viper or invoker etc who can absolutely dominate the earlygame with the difference between level 1 and 4 aura, i max it. otherwise, i like 441 because the control feels way better and you can dominate your lane earlier with early points into frost arrow, depending on the lane. frost arrow scales linearly (15%/30%/45%/60%), which means the 2nd point is way more value than the 2nd point in either other choice, so i often like to get at least 214 regardless. its like the difference between viper having level 1.5 poison attack for slow or level 3
posting on liquid sites in current year
Velzi
Profile Joined June 2012
Finland598 Posts
February 09 2016 01:25 GMT
#5489
On February 09 2016 10:19 SpiritoftheTunA wrote:
if i have a viper or invoker etc who can absolutely dominate the earlygame with the difference between level 1 and 4 aura, i max it. otherwise, i like 441 because the control feels way better and you can dominate your lane earlier with early points into frost arrow, depending on the lane. frost arrow scales linearly (15%/30%/45%/60%), which means the 2nd point is way more value than the 2nd point in either other choice, so i often like to get at least 214 regardless. its like the difference between viper having level 1.5 poison attack for slow or level 3

For exact same reason Viper likes to take more than 1 point in Q before lvl7 (maxing E is most of the time correct). Either 3-1-1-1 into 3-1-4-1 or 2-1-2-1 into 2-1-4-1.

U have to also take in account ur enemies, more lvls in Frost Arrows vs someone who will get close to no matter what makes no sense compared when u are against something like Ursa,Wk,Sven pre-Blink.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
SpiritoftheTunA
Profile Joined August 2006
United States14739 Posts
Last Edited: 2016-02-09 01:29:10
February 09 2016 01:28 GMT
#5490
On February 09 2016 10:25 Velzi wrote:
Show nested quote +
On February 09 2016 10:19 SpiritoftheTunA wrote:
if i have a viper or invoker etc who can absolutely dominate the earlygame with the difference between level 1 and 4 aura, i max it. otherwise, i like 441 because the control feels way better and you can dominate your lane earlier with early points into frost arrow, depending on the lane. frost arrow scales linearly (15%/30%/45%/60%), which means the 2nd point is way more value than the 2nd point in either other choice, so i often like to get at least 214 regardless. its like the difference between viper having level 1.5 poison attack for slow or level 3

For exact same reason Viper likes to take more than 1 point in Q before lvl7 (maxing E is most of the time correct). Either 3-1-1-1 into 3-1-4-1 or 2-1-2-1 into 2-1-4-1.

U have to also take in account ur enemies, more lvls in Frost Arrows vs someone who will get close to no matter what makes no sense compared when u are against something like Ursa,Wk,Sven pre-Blink.

on the contrary, i think frost arrows against some of those melee heroes can be great in skirmishes as long as you properly position behind other people that they go on. if they go on you with a smoke, you're dead no matter what build you go, but in skirmishes that could go even, frost arrows can be the difference maker (your heroes can often kite melee heroes if you have a 60% slow rather than 30%).
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States10886 Posts
Last Edited: 2016-02-09 01:33:19
February 09 2016 01:31 GMT
#5491
On February 09 2016 10:19 SpiritoftheTunA wrote:
if i have a viper or invoker etc who can absolutely dominate the earlygame with the difference between level 1 and 4 aura, i max it.

Ranks 2-3 make almost no difference to laning when you get them. Rank 2 Aura is literally +1 damage when you take it at level 3, which is basically irrelevant.

Aura ranks benefit ranged cores in the medium-term, but with your pre-6 Agi and no meaningful items, ranks 2 and 3 barely do anything. Laning advantage is a significant reason for the first rank, but not for the later ones.
Moderator
SpiritoftheTunA
Profile Joined August 2006
United States14739 Posts
February 09 2016 01:46 GMT
#5492
On February 09 2016 10:31 TheYango wrote:
Show nested quote +
On February 09 2016 10:19 SpiritoftheTunA wrote:
if i have a viper or invoker etc who can absolutely dominate the earlygame with the difference between level 1 and 4 aura, i max it.

Ranks 2-3 make almost no difference to laning when you get them. Rank 2 Aura is literally +1 damage when you take it at level 3, which is basically irrelevant.

Aura ranks benefit ranged cores in the medium-term, but with your pre-6 Agi and no meaningful items, ranks 2 and 3 barely do anything. Laning advantage is a significant reason for the first rank, but not for the later ones.

i know lots of people who get rank 3 aura by level 5 probably for the logic that they want the burst at level 6 to their team to be as big as possible asap, but ofc that's for a very specific type of game. i'd still favor leveling frost arrow in the guide.
posting on liquid sites in current year
Buckyman
Profile Joined May 2014
1362 Posts
February 09 2016 03:52 GMT
#5493
The issue in question is still whether the guide, given that it maxes Frost Arrows by 7, should take Gust over Aura at 8. I'm convinced it should because the build includes Shadow Blade.

The case for each build at level 11:
4-1-4-2 : Maximum synergy with ranged teammates
4-4-1-2 : Maximum ability to kill enemies during the Gust silence before common BKB timings
4-2-3-2 : Compromise build, with the idea that 4 seconds is 'good enough'. This breakpoint is significant because it's the most aura-heavy build where a Gust TP escape is a reliable option.
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-02-10 04:09:27
February 09 2016 08:54 GMT
#5494
stats on the 11th.

I want to:

- Lion: give Lion 1 more extension Items
- Arc Warden: Imitate Arc Warden lane to that of Captain's Draft build (Fear)
- Ember Spirit: add Quelling Blade before boots of travel
- Nyx Assassin: remove tranquil boots from extension
- Elder Titan: add aether lens to core extension (Lane) and Situational (Middle)
- Drow Ranger: pin down ideal skill build + shadow blade build
- Ember Spirit: consider adding another Daedalus to extension items
- Bounty Hunter: rework roaming items + extension (GG)

I'll do one more pass around all the hero builds to see if I missed anything. Start planning to transition to a new Hero Builds system and apply it after the Shanghai Major if the work and transition is not too overwhelming or something I can still work with in terms of policies and item build breakdown.

Battle Pass is really making me play more efficiently and more varied than before. Less changes than usual (patch is finally settling in), but a lot of test games to compensate and iron out some guides I never got around to testing out.

Played 3 games today, 9 games Sunday
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1362 Posts
February 09 2016 15:30 GMT
#5495
On February 09 2016 17:54 Torte de Lini wrote:
- Arc Warden: Imitate Arc Warden lane to that of Captain's Draft build (Fear)


Here's the VoD, in case anyone in the thread wants to comment on the build.

I'm usually reluctant to recommend Divine Rapier in pubs, because a significant fraction of players use the power boost as an excuse to play very aggressively.
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-02-10 00:20:51
February 10 2016 00:02 GMT
#5496
I got an inquiry on why I do stats every two weeks, I'll respond to it publicly as well as privately:

1. I asked in early 2014 if people were interested and I got a positive response.
2. I find it personally very interesting and fun to do and analyze why X/Y guide is growing, the jump in numbers and what elements (recently played competitively, newly-buffed/changed in a patch) affect that growth. I am very personally proud of this project and the numbers remain a good personal motivator to keep doing this.

Since this project is (mostly) for fun/passion, I do things that are of interest to myself and the few (who also like to see big data). Seeing the fruits of labour in a project is also confidence-building and a strong motivator.




Previously the data was collected manually, recently I was gifted a script to collect the data automatically every two weeks; so it is about 30 minutes to an hour of my time, twice a month, to input it for public record and interest.

On February 10 2016 00:30 Buckyman wrote:
Show nested quote +
On February 09 2016 17:54 Torte de Lini wrote:
- Arc Warden: Imitate Arc Warden lane to that of Captain's Draft build (Fear)


Here's the VoD, in case anyone in the thread wants to comment on the build.

I'm usually reluctant to recommend Divine Rapier in pubs, because a significant fraction of players use the power boost as an excuse to play very aggressively.


Divine Rapier is already in the builds, but it is under Luxury Items, it won't move, but Skill Order and Early/Core Items prioritization will be re-arranged.

In a strange twist of events, Arc Warden is also my Daily Hero Quest.




I am going to revise the contributor's list and future accreditation after I finalize any last changes and stats. It will be broken down in 4 ways. I need to sift through all posts on this thread + reddit topics/private messages to add new names to the list.

1. The contributor's list on the front page will be broken down into two categories from A. Redditors who contribute B. Liquid Dota Contributors
2. After each stats update, I will list both dedicated pledges as well as take note of those who have contributed with feedback within those 15 days
3. When a new patch hits, I will accredit users who were helpful for all of last patch and of the new patch update in specifics

We're nearing 3 years of this project and I have been thanking Patrons for their pledges recently, but not mentioning those who have been helping me via feedback (I equate both style of contributions as equally rewarding and appreciating).

Also whenever I made a Reddit post, I have been listing all contributors, since the project's start, as credit, but it drowned out those who have been giving significant help now or in recent months. So I want to emphasize those people more.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia3579 Posts
Last Edited: 2016-02-10 11:51:01
February 10 2016 05:40 GMT
#5497
The thing with drow is that shadowblade is rarely something she wants to buy from the start of the game, imo.

You pick it up if you're getting hunted before/during fights and need help getting angles. Usually you don't want to buy it but you do when you're forced to.

If you're deciding from minute 0 to go sblade, you're probably hoping to do the mom+shadowblade solokill thing against like ember/qop/morph/am. In that case you probably do favour gust, but that's super all-in and is going to fail horribly if it's not the right game for it.

My preference would be to do something like treads-RoA-helm-(yasha/dlance), with situational sblade, blink, SnY. Extension would be all the usual BKB aghs blfy MKB daedalus satanic.

If you really must have shadowblade in core, I think you're better to stick with RoA/helm into shadowblade than go all-in on solokills with mom, even if it's not really optimal.

Skillbuild is super situational but I think aura over gust is a better standard. There's usually some nerd playing invoker this patch anyway. Maybe you could add rank 2 gust somewhere in 8-10 for utility.
Velzi
Profile Joined June 2012
Finland598 Posts
February 10 2016 11:28 GMT
#5498
Totally agree on moving shadowblade to situational, having SB Core promotes playstyle which loses its effectiveness higher u get.

If u really want to have Shadowblade core on hero, it should be Slark and/or Troll, not Drow.

I havent experiment Aghs with anything else except good old Triple Mjollnir Aghs build so i dont know if it works out with other items. Like Beli already said Extension is pretty no brainer, either u need more damage to kill stuff or u need survavibility to be able to hit.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Birdie
Profile Joined August 2007
New Zealand1895 Posts
February 10 2016 19:49 GMT
#5499
It works alright with MKB, which you need some games. The main thing about getting maelstrom is that the procs have much greater range than the split shot arrows, making your "AoE" a lot bigger than any other proc item in the game.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-02-11 00:23:07
February 11 2016 00:21 GMT
#5500
Drow Ranger

1. My biggest complaint when I played Drow Ranger was the amount of ganks happening and the inability to do anything. Since we don't max Gust nor get Shadow Blade, we would essentially just die whether we were doing Ancients, Jungling or even defending in lane.

2. If we're split-pushing or farming for our Core Items, generally avoiding fights unless it is a sure thing (a la Spectre), why are we maxing Frost Arrows first? Especially with a lot of heroes opting for Blink Dagger or having some escape that really makes Frost Arrows almost null.

That's my confusion and ultimately why I geared this build to a 2015-pubbish play hero:

Originally, Item-wise: it feel late-game'ish goal-oriented: RoA -> Helm -> Yasha -> BKB -> Manta Style
but Skill-wise: Frost Arrows into Precision Aura.

I want Drow Ranger to have one path and for it to be the most straight-forward in terms of goals or role. I understand that is just against the nature of Dota regardless.

I personally prefer: Maxing Frost Arrows, 1 point in E and maxing Gust second.




I updated the Drow Ranger build Skill Build is unchanged until something's decided
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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