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In-Game Standard Hero Builds Project - Page 259

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Thetwinmasters
Profile Joined January 2015
3578 Posts
January 01 2016 00:01 GMT
#5161
why the fuck is od skill build is 2-3-4-2 at 11 either u go 4-1-4 or 1-4-4 personally I think 4-1-4 is better but I could see an argument for 1-4-4 but 2-3-4 just doesn't make sense
BluemoonSC
Profile Joined November 2010
SoCal7988 Posts
January 01 2016 00:21 GMT
#5162
On January 01 2016 08:51 Buckyman wrote:
Aghs Maelstrom plays out like a hardcore farming build. It lets her right clicks clear creep waves in 2 seconds flat, and stacks in 4 seconds flat. Meanwhile, enemies grouped up with creeps take extra damage from the lightning bounces, and Frost Arrows can keep several enemies slowed at once. After the Mjollnir upgrade, Drow even puts out respectable right click DPS against grouped-up enemy heroes through Guardian Angel.

Aghs pairs nicely with lifesteal, since that works fully on the bounces. But not so much after Mjollnir, since the magic damage just kills the creeps. I can definitely building it with either Yasha or Dragon Lance - Yasha farms and rats better but the Lance is much better for teamfights - but at my level I need some sort of help with my positioning. And there aren't really slots for both.

tl;dr: Aghs->Mjollnir->Lance is legit but greedy


Your tldr is exactly why it's not a great guide, its situational and very greedy

As for od, must be a typo or misprint based on what torte says he's maxing first.
Sellout@BluemoonGG_ | The past is your lesson. The present, your gift. And the future.. your motivation.
TheYango
Profile Joined September 2008
United States10886 Posts
January 01 2016 00:32 GMT
#5163
Has Torte updated the OD skill order since the remake? 2-3-4 makes a lot more sense if we're talking about pre-remake OD where there was a sometimes-reasonable argument for leaving Astral at 2 or 3. But since the duration is fixed now, it's more or less all or nothing.
Moderator
BluemoonSC
Profile Joined November 2010
SoCal7988 Posts
January 01 2016 00:37 GMT
#5164
I think he copied and pasted the build and didn't actually make the changes as far as I can tell
Sellout@BluemoonGG_ | The past is your lesson. The present, your gift. And the future.. your motivation.
Birdie
Profile Joined August 2007
New Zealand1895 Posts
January 01 2016 03:58 GMT
#5165
Drow Phase/RoA/Wand into HoTD manta aghs maelstrom with situational BKB is really really really strong, you can solo rosh quite quickly with an alpha wolf and have reasonable mobility with the movement speed of phase/manta.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Buckyman
Profile Joined May 2014
1362 Posts
January 01 2016 06:15 GMT
#5166
Is there a way to build Drow that's not greedy?
BluemoonSC
Profile Joined November 2010
SoCal7988 Posts
Last Edited: 2016-01-01 19:08:19
January 01 2016 15:46 GMT
#5167
yeah - wraith band boots (treads if you're gonna be less greedy) dominator roa lothar bkb is probably fine for most games

(if this were the drow thread, i'd say lothar -> ogre club, then figure out if you can still go sny, bkb, or complete the sange blade)

BTW - just played vlads blink void..i told my team what heroes to pick and it went really well. even tho your ultimate has a long CD early, if you make it worth every time its off CD i think you can do a lot of good things.

also - time walk is stupid strong and so is time dilation..what a hero. i went 4-4-0-1 and escaped many times i shouldnt have.
Sellout@BluemoonGG_ | The past is your lesson. The present, your gift. And the future.. your motivation.
CosmicSpiral
Profile Joined December 2010
United States4404 Posts
Last Edited: 2016-01-01 19:39:31
January 01 2016 19:32 GMT
#5168
On January 01 2016 07:30 BluemoonSC wrote:
lol you're an offlaner dude. in what world are you doing anything OTHER than initiating when your big CD is up?

as an offlane void, your role is to set up your carries with an ultimate, not farm.


When you go Blink first in the offlane, it functions like DK. If you don't get kills every time Chrono is off CD, you fall behind so fast because you cannot do anything else to catch up. You can't farm or push lanes, you barely contribute to a fight besides Dilation, and when Chrono is up you can't get solo kills anyway. Considering similar offlaners can do the last portion with just Blink and boots, Void is very underwhelming by comparison.

On January 02 2016 00:46 BluemoonSC wrote:
BTW - just played vlads blink void..i told my team what heroes to pick and it went really well. even tho your ultimate has a long CD early, if you make it worth every time its off CD i think you can do a lot of good things.

also - time walk is stupid strong and so is time dilation..what a hero. i went 4-4-0-1 and escaped many times i shouldnt have.


You were offlane and you got to dictate what your entire team did? Lucky bastard.
Wovon man nicht sprechen kann, darüber muß man schweigen.
CosmicSpiral
Profile Joined December 2010
United States4404 Posts
Last Edited: 2016-01-01 19:35:02
January 01 2016 19:33 GMT
#5169
Wovon man nicht sprechen kann, darüber muß man schweigen.
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-01-03 08:26:38
January 03 2016 08:06 GMT
#5170
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-01-03 08:15:30
January 03 2016 08:15 GMT
#5171
Morphling I think we can still keep bottle on Morphling to be honest.

Drow Ranger I will take another look. I think Aghs, Manta, Blink are all interesting ideas. Not too sure on Dragon Lance to be honest. I see MoM -> Manta -> BKB -> Aghs + whatever is being used, thoughts? Max out Frost + E and a point in W before 11.

Oracle Aether Lens Core, more roaming support?

Faceless Void Aghs to Extension, rethink skill build. Gonna hold off on Core Items build until later (it is okay). Maybe BKB as situational, Aghs as Core?

Outworld Devourer We'll make Q and E first, one point in W
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Birdie
Profile Joined August 2007
New Zealand1895 Posts
January 03 2016 08:24 GMT
#5172
Frost is a value point I'm sure, particularly if you're going for Aghs.

MoM is kinda meh because you're already pretty squishy at that stage, and you don't really need it for farming speed. If you aren't going for a full HotD then casual morbid is fine.

Blink is only worth if you need the initation for silence I think, otherwise not really great. I guess the mobility is nice but it's a lot of gold which delays your other items.

Manta is extremely cost efficient on Drow, and with Aghs you can so easily split push with the illusions and create a lot of vision. She also struggles for mobility so the movement speed helps a lot.

Dragon Lance just feels like it delays your other items for not much worth, although having that extra range helps a lot for positioning in teamfights and you can reuse the parts for BKB and Bfly. I don't generally feel like it is worth it. You can outrange towers though which is nice but not worth the cost.

Aghs is just insane, I'm sure it's a core item at some stage of the build now. I don't like rushing it,you need other items first.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Torte de Lini
Profile Joined September 2010
Germany7680 Posts
Last Edited: 2016-01-03 08:35:02
January 03 2016 08:27 GMT
#5173
Faceless Void Faceless Void
New Skill Build: E Q E W E R E Q Q Q R W W W R (1. Time Lock 2. Time Walk 3. Time Dilation)
Added Vladmir's Offering to Core Items
Added Butterfly To Luxury Items
Added Assault Cuirass to Extension Items
Moved Aghanim's Scepter to Core Items
Moved Black King Bar to Extension Items
Moved Sange and Yasha to Extension Items
Moved Refresher Orb to Luxury Items
Removed Mask of Madness
Removed Daedalus

Outworld Devourer Outworld Devourer
New Skill Build: W E Q E E Q E Q R Q R W W W R (1. Essence Aura 2. Arcane Orb 3. Astral Imprisonment)




To-Do:
Reduce the following lists:
Faerie Fire applicability?
+ Show Spoiler [Consider Heroes] +


Axe (Lane/Jungle)
Batrider
Beastmaster (Middle)
Brewmaster (Lane/Middle)
Centaur Warrunner
Chaos Knight
Doom (Jungle)
Dragon Knight (Lane/Middle)
Earth Spirit (Lane/Middle)
Faceless Void
Huskar
Juggernaut
Legion Commander (Lane/Middle)
Lone Druid (Lane)
Lycan (Lane)
Morphling
Night Stalker
Ogre Magi
Phantom Assassin
Phantom Lancer
Sand King
Silencer
Slardar
Slark (Lane/Middle)
Tiny (Lane)
Troll Warlord (Lane/Middle)
Windranger (Lane/Middle)


Side-Shop Bottle?
+ Show Spoiler [Consider Heroes] +

Alchemist (Lane)
Ancient Apparition (Lane)
Arc Warden (Lane)
Beastmaster (Lane, remove Soul Ring/Tranqs?)
Brewmaster (Lane)
Disruptor
Earth Spirit (Lane)
Ember Spirit (Lane)
Gyrocopter (Lane)
Kunkka (Lane)
Leshrac (Lane)
Lina (Lane)
Nyx Assassin (Lane)
Pugna
Shadow Demon
Shadow Shaman (Lane)
Silencer (Lane)
Skywrath Mage (Lane)
Treant Protector
Tiny (Lane)
Tusk (Lane)
Venomancer (Lane)
Visage (Lane)
Weaver (Lane)
Windranger (Lane)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States10886 Posts
January 03 2016 18:12 GMT
#5174
I'm still generally of the opinion that in pub games, you max E last on Drow.

The skill primarily gets value on having a team that utilizes it effectively (other ranged heroes, Drow+Visage, etc.). It's the predominant way to skill her in professional play because you wouldn't pick Drow without heroes to utilize the aura (that's a huge part of why teams would pick her at all). But in random low-level pub games where there's conceivably only 1 other hero on your team using the aura at all, you're unlikely to get the necessary value from it to be worth maxing.

Precision Aura is super front-loaded into the first rank in terms of effectiveness. You have to really have a team that wants it for it to be maxed early.
Moderator
Buckyman
Profile Joined May 2014
1362 Posts
Last Edited: 2016-01-03 19:14:34
January 03 2016 19:00 GMT
#5175
My usual condition for maxing Precision Aura first is for all three lanes to have a ranged hero, or for there to be a teammate that can abuse the active (e.g. Visage, Enigma). Regardless, I always take the second point by level 10, and transpose it forwards as far as level 5 if the game is passive enough.

Regarding W, I'm still adjusting how I value extra skill points. I now think a 4 second AoE silence is enough stronger than a 3 second silence that I'd take Gust 2 over Frost Arrows 4 whenever there's a high mobility hero on the other team (e.g. Storm Spirit). But I wouldn't be surprised if I eventually settled on something like a 2-3-1-1 for early teamfight control.
Birdie
Profile Joined August 2007
New Zealand1895 Posts
January 03 2016 20:56 GMT
#5176
Usually I just make sure we have one ranged core besides drow on the team and then max it first, because they tend to do very well in their lane and get a lot of kills due to the bonus damage. I don't think you particularly need much coordination for it, as long as you just have a shadow fiend or invoker mid or something who then proceeds to crush the lane with bonus damage.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
BluemoonSC
Profile Joined November 2010
SoCal7988 Posts
January 04 2016 04:07 GMT
#5177
blink on drow is worthwhile if they have heroes that you can evade with a quick blink away, but its only situational at best.

precision aura first is probably just fine for most games anyway, but i like 2 points in frost arrows depending on the lane.
Sellout@BluemoonGG_ | The past is your lesson. The present, your gift. And the future.. your motivation.
TheYango
Profile Joined September 2008
United States10886 Posts
Last Edited: 2016-01-04 07:40:22
January 04 2016 07:36 GMT
#5178
On January 04 2016 05:56 Birdie wrote:
Usually I just make sure we have one ranged core besides drow on the team and then max it first, because they tend to do very well in their lane and get a lot of kills due to the bonus damage. I don't think you particularly need much coordination for it, as long as you just have a shadow fiend or invoker mid or something who then proceeds to crush the lane with bonus damage.

That's mostly a product of the first rank. The incremental gain of ranks 2-4 are basically irrelevant to laning outcome. You're giving them like 2 damage per rank until level 6.


The combined benefit of Precision Aura 2-4 is still less than the single value point.
Moderator
Buckyman
Profile Joined May 2014
1362 Posts
Last Edited: 2016-01-04 18:05:51
January 04 2016 18:05 GMT
#5179
Precision Aura is your only skill that contributes to teamfights you don't show up to. So if you know you'll have freefarm while your teammates make space, or go for a hardcore rat build, go ahead and load up on E.
Buckyman
Profile Joined May 2014
1362 Posts
January 04 2016 19:50 GMT
#5180
Speaking of Drow, I think you should add a branch to her starting items.
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