In-Game Standard Hero Builds Project - Page 259
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BluemoonSC
SoCal7988 Posts
On January 01 2016 08:51 Buckyman wrote: Aghs Maelstrom plays out like a hardcore farming build. It lets her right clicks clear creep waves in 2 seconds flat, and stacks in 4 seconds flat. Meanwhile, enemies grouped up with creeps take extra damage from the lightning bounces, and Frost Arrows can keep several enemies slowed at once. After the Mjollnir upgrade, Drow even puts out respectable right click DPS against grouped-up enemy heroes through Guardian Angel. Aghs pairs nicely with lifesteal, since that works fully on the bounces. But not so much after Mjollnir, since the magic damage just kills the creeps. I can definitely building it with either Yasha or Dragon Lance - Yasha farms and rats better but the Lance is much better for teamfights - but at my level I need some sort of help with my positioning. And there aren't really slots for both. tl;dr: Aghs->Mjollnir->Lance is legit but greedy Your tldr is exactly why it's not a great guide, its situational and very greedy ![]() As for od, must be a typo or misprint based on what torte says he's maxing first. | ||
TheYango
United States10886 Posts
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BluemoonSC
SoCal7988 Posts
(if this were the drow thread, i'd say lothar -> ogre club, then figure out if you can still go sny, bkb, or complete the sange blade) BTW - just played vlads blink void..i told my team what heroes to pick and it went really well. even tho your ultimate has a long CD early, if you make it worth every time its off CD i think you can do a lot of good things. also - time walk is stupid strong and so is time dilation..what a hero. i went 4-4-0-1 and escaped many times i shouldnt have. | ||
CosmicSpiral
United States4404 Posts
On January 01 2016 07:30 BluemoonSC wrote: lol you're an offlaner dude. in what world are you doing anything OTHER than initiating when your big CD is up? as an offlane void, your role is to set up your carries with an ultimate, not farm. When you go Blink first in the offlane, it functions like DK. If you don't get kills every time Chrono is off CD, you fall behind so fast because you cannot do anything else to catch up. You can't farm or push lanes, you barely contribute to a fight besides Dilation, and when Chrono is up you can't get solo kills anyway. Considering similar offlaners can do the last portion with just Blink and boots, Void is very underwhelming by comparison. On January 02 2016 00:46 BluemoonSC wrote: BTW - just played vlads blink void..i told my team what heroes to pick and it went really well. even tho your ultimate has a long CD early, if you make it worth every time its off CD i think you can do a lot of good things. also - time walk is stupid strong and so is time dilation..what a hero. i went 4-4-0-1 and escaped many times i shouldnt have. You were offlane and you got to dictate what your entire team did? Lucky bastard. | ||
Torte de Lini
Germany7680 Posts
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Birdie
New Zealand1895 Posts
MoM is kinda meh because you're already pretty squishy at that stage, and you don't really need it for farming speed. If you aren't going for a full HotD then casual morbid is fine. Blink is only worth if you need the initation for silence I think, otherwise not really great. I guess the mobility is nice but it's a lot of gold which delays your other items. Manta is extremely cost efficient on Drow, and with Aghs you can so easily split push with the illusions and create a lot of vision. She also struggles for mobility so the movement speed helps a lot. Dragon Lance just feels like it delays your other items for not much worth, although having that extra range helps a lot for positioning in teamfights and you can reuse the parts for BKB and Bfly. I don't generally feel like it is worth it. You can outrange towers though which is nice but not worth the cost. Aghs is just insane, I'm sure it's a core item at some stage of the build now. I don't like rushing it,you need other items first. | ||
Torte de Lini
Germany7680 Posts
![]() New Skill Build: E Q E W E R E Q Q Q R W W W R (1. Time Lock 2. Time Walk 3. Time Dilation) Added Vladmir's Offering to Core Items Added Butterfly To Luxury Items Added Assault Cuirass to Extension Items Moved Aghanim's Scepter to Core Items Moved Black King Bar to Extension Items Moved Sange and Yasha to Extension Items Moved Refresher Orb to Luxury Items Removed Mask of Madness Removed Daedalus ![]() New Skill Build: W E Q E E Q E Q R Q R W W W R (1. Essence Aura 2. Arcane Orb 3. Astral Imprisonment) To-Do: Reduce the following lists: Faerie Fire applicability? + Show Spoiler [Consider Heroes] + ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Side-Shop Bottle? + Show Spoiler [Consider Heroes] + ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
TheYango
United States10886 Posts
The skill primarily gets value on having a team that utilizes it effectively (other ranged heroes, Drow+Visage, etc.). It's the predominant way to skill her in professional play because you wouldn't pick Drow without heroes to utilize the aura (that's a huge part of why teams would pick her at all). But in random low-level pub games where there's conceivably only 1 other hero on your team using the aura at all, you're unlikely to get the necessary value from it to be worth maxing. Precision Aura is super front-loaded into the first rank in terms of effectiveness. You have to really have a team that wants it for it to be maxed early. | ||
Buckyman
1362 Posts
Regarding W, I'm still adjusting how I value extra skill points. I now think a 4 second AoE silence is enough stronger than a 3 second silence that I'd take Gust 2 over Frost Arrows 4 whenever there's a high mobility hero on the other team (e.g. Storm Spirit). But I wouldn't be surprised if I eventually settled on something like a 2-3-1-1 for early teamfight control. | ||
Birdie
New Zealand1895 Posts
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TheYango
United States10886 Posts
On January 04 2016 05:56 Birdie wrote: Usually I just make sure we have one ranged core besides drow on the team and then max it first, because they tend to do very well in their lane and get a lot of kills due to the bonus damage. I don't think you particularly need much coordination for it, as long as you just have a shadow fiend or invoker mid or something who then proceeds to crush the lane with bonus damage. That's mostly a product of the first rank. The incremental gain of ranks 2-4 are basically irrelevant to laning outcome. You're giving them like 2 damage per rank until level 6. The combined benefit of Precision Aura 2-4 is still less than the single value point. | ||
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