FF7 remake for PS4 announced - Page 36
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Finally… the long awaited moment has come. Sorry to keep you all waiting so long!
We hope you enjoyed the footage shown during State of Play. It was quite short, but hopefully you enjoyed seeing Cloud and Aerith brought back to life with such realistic graphics.
And oh my god! Did you notice he was there too…?
We are preparing to release more official information in June, but we wanted to try
something new here on State of Play by showing you this special trailer as a taste of
what’s to come.
Stay tuned for more updates about the Final Fantasy VII Remake in the future!
Leave it to the completionist/obsessive compulsive FFVII community on what constitutes a “perfect save.” I ended up learning a bunch of stuff about the game I never knew beforehand. Renaming Aeris to Aerith? Boss double-fight glitch (which also lets you get their drops twice)? Choosing “Not interested” when talking to the woman outside Battle Square makes her disappear on your ass when you win eight battles in a row, making you miss the Sprint Shoes? Quitting midway during the Battle Square counts as an escape as does using smoke bombs? (going for 0 escapes) Alexander and Added Cut dupe in Great Glacier? W-item glitch duping items other than consumables? Source duping (with Mind and Magic sources being the most pain in the ass since you need a specific setup using the Serpent/Unknown3 in the Gelnika)? Save crystal glitch and Mega All dupe in Northern Cave? And a bunch of others I’m probably missing.
I guess I should be grateful for the abundance of complete guides for this game, at least it’s better than trying to complete the earlier Final Fantasies (I, II, III, IV) while lacking information because nobody bothered to list all the treasure chests on all the maps as well as missable enemies for their drops/item steals and whatnot. At least the games starting from V on didn't have that problem.
And I thought my FFVII PS1 memory card saves from my high school days were perfect. This time, well I did the best I could, minus going for the “Max Natural HP/MP” for every character because that one takes way too much time (average 64 resets per level up per character lol, it’s worse than micro-managing magicite stats back in VI). If I see a FFVII Youtube video and all the characters have specific numbers indicating max natural HP/MP (those are rare), then I know the player grinded a good amount of their life achieving those numbers (or maybe they used a save editor ).
I ended up grinding all the master materia for everyone using Magic Pots. Having Mystiles on everyone was pretty nice, as does destroying Emerald Weapon with the Counter-Mime setup into 8x Omnislash lol. Even without doing max natural HP/MP, by the time I was finally done and watching the bittersweet ending again, Steam said I have over 300 hours on the game wtf. Next time I’ll save myself the trouble and use Cheat Engine instead.
Looking back, I was 100% sure Square was going to mess up the remake and disappoint everyone. Are they going to redo the politically incorrect scenes (and others) in HD or what lol. I won’t be able to one-shot a group of mobs with Ultima anymore and will have to mash combos now? Hironobu Sakaguchi hinted Clerith as the otp (It was the more meaningful relationship as their love transcends death, yea? It’s still better than “banging under the Highwind” at the end of disc 2, depending on certain fans’ interpretation lol), but has long since left the company. Tetsuya Nomura is at the helm now, and everyone knows he’s a fan of big boobs.
After watching the trailer, I have hopes for the game. If this continues, I might have to finally get a PS4 (or PS5). They showed mainly the act 1 Midgar stuff, but I do hope they don’t reveal too much and spoil everything with the episodic release and all.
After a very long time, Square Enix finally showed more of the Final Fantasy VII Remake in the past few days. More information on the game will be coming next month, but a recent report seemingly revealed some new details on the game before the Japanese publisher did.
The following information apparently comes from a Square Enix publishing/ localization branch so not all of the info may be correct.
According to this report, Final Fantasy VII Remake is actually divided into two parts, with the first one ending where the original game’s first disc ended. The report also claims that a playable demo will be made available after the E3 next month.
+ Show Spoiler +
-Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.
-Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud’s back if equipped and exploring.
-Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.
-Using Magic will consume ATB along with MP. You get more bars as the game progresses.
-Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.
-Over-world map is almost seamless. There are some “zones.” There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.
-They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon and its occasional dust storms are a stark contrast to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.
-Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.
-The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.
-There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)
-Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.
-Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.
-The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.
-Cait Sith seems to be pronounced “Ket” Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.
-Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.
-Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ
-Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.
-Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.
-Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.
-Honey Bee in requires GIL to get into instead of a membership card.
-Squatting mini-game returns.
-As these are FULL games each will be in fact priced at 59.99 USD
-Signals have gone out to retailers to prepare for pre-orders.
While most of the information included in this report feels believable, it still comes from an anonymous source, so we have to take everything with a grain of salt until official word comes in. With the E3 2019 right around the corner, however, we won’t have to wait much longer to see if this leak on Final Fantasy VII Remake is real or not.
The original Final Fantasy VII has been recently released on Nintendo Switch and Xbox One. Square Enix also released an update which fixes the music bug which has been present in the game since the original PC release.
The Final Fantasy VII Remake is currently in development for PlayStation 4.
This trailer looks more like when fans began making Brood War in SCII engine. It looked good and all, but remastered was still the superior product. It feels like the Advent Children, Crisis Core, Dirge of Cerberus games all over again - and let's be honest - they all sucked because they didn't feel like FF7.
The Resident Evil remakes keep hitting homerun after homerun. Same for Crash Bandicoot on the Switch. From the new trailer it looks like an entirely different game with cringey cinematics.