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Patch 7.28 + The Mistwoods Update

Forum Index > Dota 2 General
30 CommentsPost a Reply
1 2 Next All
tehh4ck3r
Profile Joined August 2013
Magrathea5985 Posts
December 18 2020 07:39 GMT
#1

7.28 Patch
Notes Released



Patch Notes released:
http://www.dota2.com/mistwoods

Biggest changes :
- New hero, Hoodwink
- Every hero gets an Aghanim's Shard
- New items
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AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Firebolt145
Profile Joined May 2010
Lalalaland12090 Posts
December 18 2020 07:49 GMT
#2
Basically a furry Windrunner.

I think best played as 2 or 3, thoughts?
Moderator
Archeon
Profile Joined May 2011
1997 Posts
Last Edited: 2020-12-18 09:31:12
December 18 2020 08:49 GMT
#3
Even is noticeably spoken by the same voice actor. While I think that she did a good job and think that the skillset is unique enough that is a bit unfortunate.

Really surprised we didn't get larger economy changes, considering that top tier pro games currently take 20 minutes and are arguably mostly over by 15. I guess shards double as a money drain?

No idea how viable shards are in general, 1.4k gold for no stats is pretty steep, but some seem pretty potent. Seems like a thing you get after the core items on most cores and rarely on most sups who need cast range + initiation + defensive utility unless it enables some really new playtype.
low gravity, yes-yes!
Sapaio
Profile Joined October 2017
Denmark1329 Posts
December 18 2020 09:33 GMT
#4
Some of the aghs shard seem very useful, other more niche. Could see the Batrider shard used to pull people out of Chrono and black hole.

The BM shard at first seemed strange, but having controllable ward the can fly around and then before it runs out, u can turn into a stun seem amazing.

The DarkSeer shard seem so strange, that u have run into fight to deliver this big punch almost like a spirit breaker.

To be honest reading most 1,4k gold seem pretty cheap.
GO OG
dfs
Profile Joined June 2010
Russian Federation2341 Posts
December 18 2020 09:39 GMT
#5
I see that the work on improving new player experience is as dead as marijuana leaves the balance team has been smoking. Fucking hell.
http://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
majkenofdoom
Profile Joined October 2011
Sweden218 Posts
December 18 2020 10:50 GMT
#6
I feel like they are overdoing it. Its not that it will become harder for new players to play the game (its alteady such hard game to play for new players that i dont think it matters). But for people how played a lot of dota before but maybe not played too much the latest patch/patches it becomes very hard to go back to the game. You will feel like fucking dogshit being owned by stuff you dont know and in order to play on decent level (compared what you are used to) you will have to play your 10+ games a week and thats its pretty hard to keep a big player pool if you feel like you have to play that much in order to feel good in game.

Maybe other people have less of a problem with feeling like they are playing like shit and then its not problem but i think there are quite a few people out there feeling like me.
Mihai-Alexandru
Profile Joined May 2019
21 Posts
December 18 2020 11:07 GMT
#7
For someone like me that has been playing Dota since garena, a good part of this patch, whether it' reworks or aghs shards, this is a walk down memory lane. Cool to see some things back.

I would not want to be in the shoes of those who return to the game after a long break from it though. It would be tough.

For new players...it just got more complicated...again.

I am fairly sure the pros will like the new items, new outplay potential and new clowny abilities.

For all players, just one piece of advice: for the next month or so, STAY AWAY from ranked. New hero relese, means it's all a lottery of which team gets it, and if your team is the one, another lottery if the person playing it is actually any good with it. If you do play ranked, pray someone bans it, and the ban connects, or that both teams pick it

rabidch
Profile Joined January 2010
United States9127 Posts
Last Edited: 2020-12-18 11:37:09
December 18 2020 11:33 GMT
#8
personally speaking i find the newer items harder to "learn" than the aghs shards, since most shards are not particularly useful and people will eventually learn what the few good ones are.

im beginning to think theres too many items in the game now, too many specific purpose buyable items on top of all the neutral items.
StaffOnly a true king can play the King.
majkenofdoom
Profile Joined October 2011
Sweden218 Posts
December 18 2020 11:59 GMT
#9
On December 18 2020 20:33 rabidch wrote:
personally speaking i find the newer items harder to "learn" than the aghs shards, since most shards are not particularly useful and people will eventually learn what the few good ones are.

im beginning to think theres too many items in the game now, too many specific purpose buyable items on top of all the neutral items.


The majority of shards seems very good actually and the rest situational. Think at least 50% of heroes will buy shards every game. And having read the patch even more i think i will go back to playing. You can do more with button pressning which probably can make you win fights even though being behind in gold (but you cant know yet).
Faruko
Profile Joined April 2013
Chile30394 Posts
December 18 2020 12:19 GMT
#10
dive bomb lmao

kamikaze
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Firebolt145
Profile Joined May 2010
Lalalaland12090 Posts
December 18 2020 12:31 GMT
#11
I know there are debates about new player experience but from my own point of view it'll make dota weird and funny as hell these next few weeks and I'm all for it
Moderator
Geisterkarle
Profile Joined September 2008
Germany1564 Posts
December 18 2020 12:47 GMT
#12
"next few weeks"?
I'm expecting fun stuff this afternoon/evening fot OGA Dota Pit
There can only be one Geisterkarle
rabidch
Profile Joined January 2010
United States9127 Posts
Last Edited: 2020-12-18 13:33:43
December 18 2020 13:31 GMT
#13
On December 18 2020 20:59 majkenofdoom wrote:
Show nested quote +
On December 18 2020 20:33 rabidch wrote:
personally speaking i find the newer items harder to "learn" than the aghs shards, since most shards are not particularly useful and people will eventually learn what the few good ones are.

im beginning to think theres too many items in the game now, too many specific purpose buyable items on top of all the neutral items.


The majority of shards seems very good actually and the rest situational. Think at least 50% of heroes will buy shards every game. And having read the patch even more i think i will go back to playing. You can do more with button pressning which probably can make you win fights even though being behind in gold (but you cant know yet).

the problem is they seem good, but they cost 1400 gold and you can only buy them after 20 minutes. by the time its 20 minutes most heroes absolutely need a key item to not get completely fucked by an opposing mechanic or to initiate ie bkb, dispels, saves, blinks -- some shards help with this, but the vast majority dont. id say 33% of shards are viable in most games, 33% are situational, 33% you will only see ultra late game, well maybe late game, if the game gets there.
StaffOnly a true king can play the King.
Firebolt145
Profile Joined May 2010
Lalalaland12090 Posts
December 18 2020 13:32 GMT
#14
That seems like reasonable balance to me
Moderator
rabidch
Profile Joined January 2010
United States9127 Posts
Last Edited: 2020-12-18 13:42:56
December 18 2020 13:37 GMT
#15
On December 18 2020 22:32 Firebolt145 wrote:
That seems like reasonable balance to me

yes, i think people in general are overstating the problems with learning them since most arent as confusing or gamebreaking as most actual aghs themselves. many are basically a talent that you can buy.

i do think though that a heroes like alch, huskar, and bristleback got a fat nerf this patch as a result of all the additional stuff that can just destroy their hero concepts, when they really couldnt afford it
StaffOnly a true king can play the King.
Sapaio
Profile Joined October 2017
Denmark1329 Posts
December 18 2020 14:33 GMT
#16
On December 18 2020 22:37 rabidch wrote:
Show nested quote +
On December 18 2020 22:32 Firebolt145 wrote:
That seems like reasonable balance to me

yes, i think people in general are overstating the problems with learning them since most arent as confusing or gamebreaking as most actual aghs themselves. many are basically a talent that you can buy.

i do think though that a heroes like alch, huskar, and bristleback got a fat nerf this patch as a result of all the additional stuff that can just destroy their hero concepts, when they really couldnt afford it


I kinda think Alch got buffed a lot. Giving aghs will feel so good even to heroes that buys aghs them self, with the refund gold and extra stats when giving the aghs. Really feel this will be a game changer could see a Topson Morph getting and Alch and then he just get an extra 4200 gold i middle of game.
GO OG
Taters_
Profile Joined September 2012
Finland72 Posts
Last Edited: 2020-12-18 18:18:55
December 18 2020 18:17 GMT
#17
On December 18 2020 17:49 Archeon wrote:
Even is noticeably spoken by the same voice actor. While I think that she did a good job and think that the skillset is unique enough that is a bit unfortunate.



They aren't actually, Hoodwink is voiced by Brooke Williams while Windranger is voiced by Jen Taylor.
Latham
Profile Joined May 2007
3281 Posts
December 18 2020 19:41 GMT
#18
Personally don't like the new hero, in a word it's just a letdown. Nothing innovative about it, just a random mashup of already existing skills in a furry package. I expected more from FrozenAmphibian.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Archeon
Profile Joined May 2011
1997 Posts
December 18 2020 21:27 GMT
#19
On December 19 2020 03:17 Taters_ wrote:
Show nested quote +
On December 18 2020 17:49 Archeon wrote:
Even is noticeably spoken by the same voice actor. While I think that she did a good job and think that the skillset is unique enough that is a bit unfortunate.



They aren't actually, Hoodwink is voiced by Brooke Williams while Windranger is voiced by Jen Taylor.

TIL, thank you for the correction. They really sound similar to me.
low gravity, yes-yes!
GOHF
Profile Joined December 2015
United States1862 Posts
December 18 2020 23:30 GMT
#20
I'm likening Hoodwink to the 4 role. I think the best way to use her is to master the maneuver of acorning in a tree and following up with an immediate stun. Blink Dagger is going to be a hot item for her.

The only thing I'm rather underwhelmed by is the ultimate. A lot of windup and it only actually hits one hero.
NO MORE CHEN NERFS!!!
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