these balances are perfec.t
Dota 2 7.20e - Page 2
Forum Index > Dota 2 General |
HolyPepsi
Canada170 Posts
these balances are perfec.t | ||
Nevuk
United States9807 Posts
On December 11 2018 02:41 ahw wrote: u get twice the return on agi as you do on strength for farm speed... and wraiths have passive attack speed. it's just way more efficient. idk this shouldnt even be an argument the meta heroes prove this every game is mag + 1 agi cores that blows through early game on 3-4 wraiths Oh, you're totally right. I was just being pedantic. Wraith bands do give too much to agi heroes right now, I think. | ||
HolyPepsi
Canada170 Posts
On December 11 2018 04:27 Nevuk wrote: Oh, you're totally right. I was just being pedantic. Wraith bands do give too much to agi heroes right now, I think. also due to fact that TP almost not taking any slot... after the nerfs 3x wraith band still gave agi heros: 162 health 3.6 armor 40.5 attack speed (from 46.5 ias) 1% movespeed 108 mana 18 damage (from 24 dmg) cost 1545 this is still really good to pass.. (almost like mini butterfly) | ||
Archeon
1717 Posts
On December 11 2018 01:09 ahw wrote: strength doesnt increase ur farm speed though Strength allows you to brawl much better though, so it's generally the much better stat on any hero that does so. Obviously the bonus damage from main stat does a lot for any hero and I agree that WB is good in the reemerging trilane meta due to the now bonus +13.5 AS, but in general I'd rather have +67.5hp than +13.5 AS on any hero that's brawling on occasion. | ||
ahw
Canada891 Posts
On December 11 2018 22:10 Archeon wrote: Strength allows you to brawl much better though, so it's generally the much better stat on any hero that does so. Obviously the bonus damage from main stat does a lot for any hero and I agree that WB is good in the reemerging trilane meta due to the now bonus +13.5 AS, but in general I'd rather have +67.5hp than +13.5 AS on any hero that's brawling on occasion. That’s the thing about Dota though You can always dodge fights and farm, that’s why farm accelerating items are king It’s a lot harder to get a return on hp tems Maybe a better way to phrase that — you have to commit to a fight / push / gank to get any value out of bracers, where agi items are more useful during a normal / passive game | ||
Archeon
1717 Posts
On December 12 2018 00:54 ahw wrote: That’s the thing about Dota though You can always dodge fights and farm, that’s why farm accelerating items are king It’s a lot harder to get a return on hp tems Maybe a better way to phrase that — you have to commit to a fight / push / gank to get any value out of bracers, where agi items are more useful during a normal / passive game Fair points. The fights can and will come eventually to you, but I won't argue that finishing the next big item a minute earlier beats having more strength in the fight but only parts of the item. So if you don't intend to fight before that anyways it's true that WB will pay off more. Offlane and mid cores will fight a lot on average though and tanking a nuke more can make all the difference. | ||
crocshark
107 Posts
Most often games ended in 20 mins because of the poor items timing and theres almost no way to comeback from snowballing opponent. | ||
ahw
Canada891 Posts
Something like +5/3/3, and then make the secondary effects stronger, and rework wraith attack speed to something more interesting like movespeed. Basically I think it would be cool if you could use these to supplement your early game shortcomings instead of just accelerating your main attribute. | ||
Archeon
1717 Posts
If int gave serious mana regen and you weren't just shoehorned into getting a mana regen item instead I could still see that. I wouldn't mind if null was a viable item on Sven or even Jugg help with their mana issues. | ||
ahw
Canada891 Posts
On December 13 2018 23:30 M.S.Bismarck wrote: So I also noticed that Visage’s win rate is really high right now despite not really getting picked highly in any skill bracket. Is there something we’re missing or is he just really good when the time is right to grab him? Visage wins almost every lane matchup and snowballs with pushing power, easy rosh, etc.. spikes around 25-30 mins which is avg game length now. Armor rework helps him a ton. He’s not popular the same way most summon heroes aren’t, i guess, although i think he’s way more forgiving | ||
Ayaz2810
United States1468 Posts
On December 13 2018 11:40 crocshark wrote: At this point dota isnt very flexible anymore because how deny works. Back then you could stack jungles to compensate for very poor laning. Nowadays, its about winning lanes. Winning a lane will give huge golds advantage and some exp which translate into better items timing and more pressure. Meanwhile jungling, half of the time is just an auxiliary for further your advantage. Yes theres special exception on heroes like drow but even then its not enough. Therea so much to gain from destroying early tower. The extra vision from creeps who keep pushing, deny vision on enemy side and less movement on opponent side. The concept of dead safelane where once your t1 down, you cant farm in it unless babysitted by 2 supports. Theres so many path opponents could take to move from your safelane jungle to mid or to shutdown your safelane completely. It get even worse now because of higher elevation near the shrine. It kinda obvious you would always want to ward around that area that cover a lot of vision and harder to find. And of your opponent control that area , you will have a hard time to fight for it because the higher elevation and how shrine gives no long term advantage to find around it. Wish they apply armor buff just like they do for towers. Most often games ended in 20 mins because of the poor items timing and theres almost no way to comeback from snowballing opponent. You are not wrong. Most of my games are like 25-35 mins. And the pressure on both safelanes after a tower drops is absurd. Axe cutting waves and getting a tower down early is so fucking good. | ||
Yurie
7067 Posts
On December 15 2018 10:28 Ayaz2810 wrote: You are not wrong. Most of my games are like 25-35 mins. And the pressure on both safelanes after a tower drops is absurd. Axe cutting waves and getting a tower down early is so fucking good. Most of mines end up around 40-50 mins. Of course there are stomps in either direction but they are rare when playing party games, more common in solo ranked. | ||
| ||
|