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Climbing The Ladder - Part 3 & 4

Forum Index > Dota 2 General
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Climbing The Ladder - Part 3 & 4

June 10th, 2015 16:28 GMT
Text bygaijindash

Climbing The Ladder
Parts 3 & 4


Intro

PART 3: Being an effective leader

- 1. CALLING THE SHOTS
- 2. DIRECTING FOCUS
- 3. OCCUPYING THE MIDDLE GROUND
- 4. THE HIDDEN VALUE OF LEADERSHIP

PART 4: The Three Steps
- 1. KEEPING A HOLISTIC VIEW
- 2. A CONSCIOUS EFFORT
- 3. MAINTAINING OBJECTIVE IMPROVEMENT
- 4. CONCLUSIONS



This guide consists of four parts:

In Part 1, I gave a general overview of my impressions of the players, play styles and skill level of the 3K MMR bracket. I explained the relevance of these trends to various models of skill acquisition in order to both ease frustration concerning the players that are commonly encountered in the 3K bracket, and to direct 3K players to better self analyse their own position as a learner.

Part 2 contained a breakdown of the major sub-brackets within the 3K MMR range, and will explain (with reference to part 1) the different skill levels, play styles, and effective strategies to play with and against players in each sub-bracket. I explained the common mistakes players in each sub-bracket make, how to exploit them, and how to avoid making such mistakes yourself.

In Part 3, I will explain the importance of being an effective leader, and how to increase your impact in games by effectively leading your team. With reference to parts 1 and 2, I will explain how simple tactics and practice in being an effective leader can easily rectify many common problems in teamwork which arise in the 3K bracket.

In Part 4, I will outline a three step process for analysing your games-both pre-game and postgame-in order to establish clear direction and goals when you play, and develop good learning habits for improving as a player.

After the release of “Mindset and You” I received a variety of questions from players on Reddit and Liquiddota pertaining to the problems they face in the 3K MMR bracket. Throughout this guide I have addressed these questions where relevant (questions are anonymous and paraphrased for convenience).

PART 3: Being an effective leader

CALLING THE SHOTS


Good leaders win games. I can’t tell you how many times calling for a smoke gank has been the tipping point that won me a game, or how many times I have rallied a defeated team to victory in a game they would have otherwise thrown away. Leadership has nothing to do with mechanical skill, or flashy plays, but it has everything to do with attitude, strategy and consistency. Think of every good gank, every sneaky Roshan, and every fight you diffuse as MMR to tuck in like a feather in your hat. The importance of consistency can’t be understated in climbing MMR, as it is mostly a grind, and inconsistent play will oftentimes leave you spinning your wheels. This section will cover simple ways to implement good leadership in your games, and bring consistency to yourself and your teammates.
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Being a leader can be an intimidating notion for many. Most associate it with being the ‘boss,’ which is an undesirable title for some, and one that can meet a lot of resistance from players, especially in a game like Dota. However, to label a leader as a ‘boss’, the person who knows everything and barks orders at their team, is a rude oversimplification of the role. As I will explain, leadership is a multifaceted role, and being an effective leader is extremely difficult.

To me, the core ethos of leadership is establishment of clear goals. I am sure everyone reading this appreciates the value of a team having a clear and coherent understanding of the goals they need to achieve, and their individual role in achieving those goals. This is how leadership should be viewed. So anyone who feels anxious about taking a leadership role should ask themselves if they have a clear understanding of their goals, because if you do, then being a leader is nothing to be anxious about.

Of course, understanding your goals and being able to communicate those goals are not the same thing; this is another point of anxiety which players may struggle with. Having good goals comes as a result of a good understanding of strategy, a strong suit of many dedicated Dota players. However, having good communication relies on a good understanding of interpersonal relations. Luckily, the core concepts of interpersonal communication as they relate to effectively communicating in Dota are fairly simple to learn.

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DIRECTING FOCUS


In Dota, leaders are not teachers. Leaders are not there to teach you how to play your hero, or help you discover anything new about the game. The role of a leader is to establish goals by directing focus. Directing focus means taking what the players already know, and emphasising the most important, then using a logical flow to create goals from said focus.

For example, players are already aware that killing enemy heroes is important. Given a situation where your team is ahead and wants to push high ground, and effective leader may direct focus to the importance of killing heroes in that particular situation. Successfully picking off a hero will allow an easy high ground push; thus, a goal is established and the leader can then direct the team to organise for a smoke gank to achieve that goal.

The connection between directing focus and following logic cannot be understated in its role in establishing goals. Concise and logical communication is much more effective than just saying “let’s smoke,” as it leaves much less room for interpretation or disagreement, which allows goals to become results much more smoothly. At a tertiary level, an effective leader should focus on creating a sense of urgency when necessary, to make sure that the team executes their plan as quickly as possible. This is very important in a game like Dota, where in many situations, mere fractions of seconds make the difference between success and failure.

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Fig 1. The 4 stages of logical leadership. Directions should always be concise as possible; this allows for leaders to communicate quickly and effectively, with little chance for misinterpretation or argument. Efficiency is the key. Directions must include What the objective is, How you are going to achieve it and When you are going to execute the strategy. Finally, you need to give consideration to players who need time or resources before executing the strategy, such as a key level or item such as Mekansm. Leaders should also give support by clarifying questions or adjusting the strategy based on feedback.

OCCUPYING THE MIDDLE GROUND


You might argue that creating a leadership environment less conducive to argument or discussion may hurt a team’s potential; I would argue that a bad strategy executed well is better than a good strategy executed poorly. It is up to you as an individual to decide if your strategical sense is sufficient for any given game, and to step up only when you feel you have the capacity to lead your team the best. Also keep in mind that any leadership is oftentimes more effective than no leadership, so even if you aren’t totally comfortable, there will be many situations where you are still the best option.

With this in mind then, it is clear that much of the ability to lead effectively comes in the form of persuasion. Its is very rare in Dota for an argument to result in a decent group decision, and it is almost never an efficient process, because arguing takes time. Being persuasive from the outset is a necessary quality in a leader. People will not listen to a leader that does not sound confident in themselves, or who can not articulate in a persuasive way what their ideas are. For this reason, both overconfidence and underconfidence are not effective ways of leading.

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This does not mean that leaders should completely ignore their team. As I will explain later, part of being an effective leader lies in awareness of the needs of your team, and taking their advice on board at appropriate times. Being an effective leader means occupying a middle ground where you are flexible and open to ideas from your teammates, without cultivating an environment where arguments can start; where directions are clear, logical and concise so that the team’s only focus is in executing them. So much of this is reliant on your confidence. Most players actually prefer to play with one person being the main director (if they feel confident in that person’s ability), and will cooperate and give counsel at appropriate times. Pay attention to your tone and clarity when you speak, and find a way of giving direction which works for you. It will take time, but it will be worth it.

[image loading]

Fig 2. The Leader’s loop. As with everything in Dota, all aspects of leadership are connected. The Leader’s Loop begins and ends in awareness of the game state. By having a strong understanding of the direction the game is heading in, leaders can choose where the team’s time and resources should be focused, motivating them to undertake various strategies. Being a prepared leader means having an understanding of how to execute various strategies, and judging whether the team is prepared for the strategy he or she plans to execute. These set the stage for the leader to effectively communicate the plan with the team which allows for smooth execution. The loop is closed as the leader takes on board feedback and counsel throughout the game to hone his awareness and better facilitate the team’s needs.

THE HIDDEN VALUE OF LEADERSHIP


Learning to be an effective leader will make you a better player overall. Being a leader forces you to put your reasoning in words and clearly and concisely explain game concepts you have simply taken for granted in the past. Thinking about these concepts will actually give you a clearer understanding of them, unearth misconceptions, and most importantly, draw attention to gaps in your knowledge. If you encounter a situation where you simply had no idea how to lead your team, you can revisit and analyze the situation post-game and you will grow as a player. It will teach you how to better communicate with your teammates even when you are not leading; as a result, the quality of your interaction with other players will improve dramatically.

PART 4: The Three Steps

KEEPING A HOLISTIC VIEW


A trap that many (including myself!) fall into from time to time is forgetting the bigger picture. It’s very easy to get tunnel vision when assessing your games both pre-game and postgame. For example, focusing too much on an overly strong hero, or excessive worrying about the strength or weakness of your lanes in the opening stages of the game can lead to over-correction or over-attention to those aspects of the game- leading to neglect for others. Similarly, in post-game analysis, it is very easy to focus on a particularly bad player or a hero that was particularly hard to deal with, and thereby entirely neglect other factors which may have influenced the outcome of the game. You can learn something from every game, and neglecting potential learning due to an unholistic analysis will cause you to improve much slower.

In this part, I present a simple three step method to quickly and consistently analyse your games, which will make sure you maintain a holistic appreciation of the game with a focus on improvement. Consistency is a particular weak point for many players who are frustrated with matchmaking; a repeatable and simple framework will help you to attain consistent results, so your climb will be less of a rollercoaster.

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A CONSCIOUS EFFORT


The pre-game analysis above is something most players do subconsciously. However, making a conscious effort to assess your game before you start will help you to maintain consistency, as you will avoid going on autopilot during long sessions or if you are feeling more tired or less attentive than usual. Furthermore, forcing yourself to consciously analyse your games will immediately cause you to confront issues you may have otherwise overlooked, stimulating your growth as a player. Forcing yourself to summarise your strategy to win in one sentence might seem like a silly oversimplification at first, but you will see that it allows you to establish clear goals, which will aid you both as a player and as a leader in your games. Most pub games are actually fairly simple, and creating a simple plan will stop you from overcomplicating the game, so you can focus your mechanics and awareness.

Being on the lookout for specific indicators is a hugely important skill- one I believe is overlooked by even 4K and 5K players. If you take a short time before every game to think of the heroes who are major threats to you, or item timings and power peaks that you need to be mindful of (Mekansm is a good example, as it fuels pushes that can create huge advantages), you will be able to play around the strengths of your opponents. This was a key concept that I used while playing Storm Spirit in my climb. For example, if the enemy team had an Earthshaker, Axe, or Silencer, I would consciously avoid initiating a fight if those heroes were close or missing; a Fissure, blink and Berserker's Call, or Global Silence will ruin a Storm’s day.


Roro’s patented “color-threat-system technology” (his words, not mine). A great way to quickly assess your vulnerability at any stage of the game.

[image loading]

Appropriate post-game analysis is a major falling point for many players trying to climb MMR. First and foremost, people have a tendency to completely neglect post-game analysis after a win, as if they had played perfectly and there was nothing to be learned from the game. When they lose, however, instead of pointing the finger at themselves, players have a tendency to find scapegoats (both on their team and the enemy’s) to blame the loss on.
Post-game analysis is the number one resource you have as a player to improve, as it allows you to see the direct cause-and-effect of the way you play. Learning how to effectively analyse your games is difficult, and warrants its own guide, but the three step process above will ensure you don’t waste valuable experience that you can gain from reflecting on previous games.

MAINTAINING OBJECTIVE IMPROVEMENT


Comparing goals is the key to judging your ability to translate your intentions in-game into results. If you consistently find that things are not going to plan, then there must be something that you as a player are doing wrong which can be changed to better realise your goals. Remember: the only consistent factor in your games is you!

As I mentioned earlier, keeping a holistic view of the game is important, especially if you wish to learn from your post-game analysis. Your goal is to avoid letting anger, frustration, or tunnel vision cloud your analysis; you can accomplish this by forcing yourself to look at the game from different angles. One way to do this is by thinking of at least one positive and at least one negative decision that was made in the game, both by your team as a whole and by you as an individual. Furthermore, you can think of good and bad decisions your opponents made as well, for a truly holistic view of the game.

The third step is perhaps the most difficult for some. It is important to realise that the way you interact (or don’t interact) with your team has a huge influence on the way the game plays out. Think back to Part 3, and identify how you could have better led your team in that game. Remember that leading your team may not be effective or even possible in some games, and alter your playstyle accordingly. Part of your post-game analysis should be to look at the effectiveness of your playstyle relative to the level of cooperation that your team had.

CONCLUSIONS


Playing ranked matchmaking is a grind- a game of numbers. Players who hold themselves back with anger, ideals, or ego are only adding weight to an already difficult climb. Remembering that your actions are the only ones you can control, and that the only goal is winning, will take you far in ranked matchmaking. Hopefully, this guide has helped you to better understand where you should focus your efforts when trying to climb MMR. Remember that at its core, improving yourself in one way or another is the only way you will climb MMR in the long run. Using this guide as a scaffold to structure your improvement will take you far, but at the end of the day, it is only your own motivation, dedication, and hunger to climb that will get you where you want to go.

The real key is consistency. Climbing has less to do with what hero or role you play than it has to do with playing at a skill level above the other 9 players in the game, consistently. Again, the message is that you are the only consistent factor in your games, because, honestly, no 5K, 6K or even 4K player is stuck at 3K MMR, being held back by their team.

You need to decide for yourself what your true goal is in Dota, and if that goal is to improve your MMR, then all of your actions should only further that cause. That means if you think spamming Storm Spirit mid is the best way to improve your MMR, then do so (it isn’t), and if you think support heroes can’t climb MMR (they can), then simply don’t play support. At the end of the day, the onus is on you to do what you feel is necessary to improve your MMR.

A final piece of advice:
No matter what you choose to do in life, there will come a time where you hate it. That is the only time it’s really worth doing, and it’s the time when it’s most necessary to remind yourself why you are doing it.
Good Luck,
Dash.

My Twitter
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CREDITS
Writer: gaijindash
Editors: tehh4ck3r, TheEmulator
Graphics: gaijindash


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WriterCourage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
Ler
Profile Joined August 2012
Germany417 Posts
June 10 2015 16:59 GMT
#2
good stuff
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
TheEmulator
Profile Joined July 2010
13031 Posts
June 10 2015 17:47 GMT
#3
Nice way to round off the series. I need to learn to be an effective leader in game as well, I usually just mute everyone and go mid
Administrator
sCCrooked
Profile Joined April 2010
Korea (South)90 Posts
Last Edited: 2015-06-10 23:30:00
June 10 2015 19:16 GMT
#4
Great end to the series gaijin!

I like to think of this whenever I'm getting frustrated with the game:

+ Show Spoiler +
[image loading]
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Ayaz2810
Profile Joined September 2011
United States1588 Posts
June 10 2015 20:53 GMT
#5
Kind of anticlimactic i think. Still very well dome and has some good information. Unfortunately, a lot of it ended up being common sense.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Birdie
Profile Joined August 2007
New Zealand1895 Posts
June 11 2015 03:37 GMT
#6
In terms of drafting, keeping in mind the pre-game steps are useful also for working out how to draft a team which is good/has some particular strength which you will operate on as your "draft idea". You absolutely crushed the draft if the other team goes through the pre-game steps and can't find any situation where their team should be be stronger than your team.

In terms of leadership, people TEND to listen more to players who perform well. If you're 0-6-2 and are trying to convince people to do something they will tend to ignore you, particularly if the team is losing.

If someone is being the leader in your game, don't be afraid to tell them ideas or when you think they're wrong, but if everyone starts going for an objective that was called out, go with them even when you think it's wrong (most of the time at least). Better to full retard than half retard.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Yurie
Profile Joined August 2010
7904 Posts
Last Edited: 2015-06-11 05:19:46
June 11 2015 05:19 GMT
#7
I think leadership is also made to seem harder than it is. In most games it can be summed up in a few things.
Starting a discussion of lanes and making sure you are on a lane in the pre game minimap.
Pinging enemies to go on them, even drawing on the minimap might be useful.
Acting out your instructions and pinging them or highlighting things. Smoke, hp/mana.

That is all it takes in 90% of the games. Saying things apart from b or enemy has smoked might help but isn't necessary to lead decently.
aelredy
Profile Joined February 2015
Canada2 Posts
June 11 2015 05:49 GMT
#8
Players who hold themselves back with anger, ideals, or ego are only adding weight to an already difficult climb.


Anger and ego I get, but what do you mean by ideals in this case?
o(╥﹏╥)o
gaijindash
Profile Joined January 2015
Japan376 Posts
June 11 2015 06:46 GMT
#9
On June 11 2015 14:49 aelredy wrote:
Show nested quote +
Players who hold themselves back with anger, ideals, or ego are only adding weight to an already difficult climb.


Anger and ego I get, but what do you mean by ideals in this case?



This is something I think is overlooked heaps. I think that a lot of players have an ideal of the way they think a game of Dota should go, such as how it should be drafted, laned, how teams should work together, and what a team should be able to achieve.

I don't think a lot of people are as realistic is they should be. When it comes to matchmaking, dumb shit is GOING to happen, and its players who are able to consider unorthodox playstyles,drafts,lanes etc and have a realistic understanding of what they and their team is able to achieve with the heroes, farm, skill, and teamwork that they have. I think a lot of the frustration people encounter in matchmaking is because what happens in their games doesn't line up with what they think should happen, the way they planned the game out in their head.
WriterCourage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
bananaboy378
Profile Joined June 2014
United Kingdom39 Posts
June 11 2015 10:12 GMT
#10
tl;dr be nice, happy, kind and understanding, and try to organise the nonces on your team, and watch your replays and learn from them and you'll climb the ladder.
Flowsick
Profile Joined June 2011
Estonia31 Posts
June 11 2015 10:40 GMT
#11
Good stuff!
ThePianoDentist
Profile Joined July 2011
United Kingdom177 Posts
June 11 2015 11:29 GMT
#12
On June 11 2015 15:46 gaijindash wrote:
Show nested quote +
On June 11 2015 14:49 aelredy wrote:
Players who hold themselves back with anger, ideals, or ego are only adding weight to an already difficult climb.


Anger and ego I get, but what do you mean by ideals in this case?



This is something I think is overlooked heaps. I think that a lot of players have an ideal of the way they think a game of Dota should go, such as how it should be drafted, laned, how teams should work together, and what a team should be able to achieve.

I don't think a lot of people are as realistic is they should be. When it comes to matchmaking, dumb shit is GOING to happen, and its players who are able to consider unorthodox playstyles,drafts,lanes etc and have a realistic understanding of what they and their team is able to achieve with the heroes, farm, skill, and teamwork that they have. I think a lot of the frustration people encounter in matchmaking is because what happens in their games doesn't line up with what they think should happen, the way they planned the game out in their head.


yeah this. 5 core line-ups can still win in ranked all-pick at a relatively high level if the other team just dont crush the laning phase, then tilt because they assumed was an easy win.

last night had a game where other team had sf mid, solo safelane anti-mage, jungle np, and dual offlane tusk storm spirit (at 5.5k average). and we found ourselves about 3-0 down in kills and somehow losing the laning stage.

im pretty sure back when i was in 3k our team would have just capitulated at this and thrown....but we managed to come back and win here as nobody lost their shit.
Brood War Protoss, SC2 Terran/Protoss
BigO
Profile Joined December 2011
Sweden763 Posts
June 11 2015 23:08 GMT
#13
Very nice post. Feels like it pretty much described what I did to climb out of 3k. I think a video Merlini (?) did some time back kinda put it into words nicely where he said something like "motivating your team so they play 200 mmr over their skill level is more efficient when climbing then you playing 400 mmr over your skill level".
Tikru8
Profile Joined June 2015
Finland7 Posts
Last Edited: 2015-06-12 12:14:00
June 12 2015 12:11 GMT
#14
Being an assertive leader has more facets to it that begin before any fighting has started:

1. Establishing communication channels prior to "issuing orders"

Say something (positive) to your teammates either in voice or chat in order to make you a "real" person before you start "bossing" around. This way you are not just some random botlike zombie but a real person in peoples' minds.

2. Demonstrating positive and professional attitude

Typing "gl hf " in all chat before the match fullfills 1. and gives an impression of you as a person who is mature and acts like a "pro" by adhering to the pro dota code of conduct => increases the chance that ppl will listen to your "bossing". A couple of "ty" for wards/tangoes/salves etc. and ">Well played!" comments after successful ganks/1.bloods/tower pushes will also help you a lot with the goodwill, which will be very valuable when you actually try and issue "orders" to your team later on in the game.


3. Start with the small things...

Leadership and trust is much easier to establish if you ask for small things to begin with, followed by positive feedback for successfully completing what you wanted to be done. E.g. pinging the T1 tower when you have enough manpower to push it down or setting up a gank, preferably followed by a ">Well played" if the takedown was executed well. If they see concrete evidence that you have 1337 decision-making skillz, they will much likely follow your "let's rosh"/"push raxes"/"smoke now" suggestions when the s**t has hit the fan and you are in a 10 k deficit.

phantomlancer23
Profile Joined May 2013
622 Posts
June 12 2015 15:54 GMT
#15
This is a very nice article but i doubt it as a 3k climbing guide.The reason you get 90% winrate is probably because of smurf detection.Valve knows that you are a 5k guy so they let you climb faster.I doubt that you can achieve 90% winrate if you play from a 3k pc even if you are a 5ker.Steam is a spyware.
In practice this guide has zero use to me, the game is so heavily rigged that all this small detail cant save you from the vanguard pl,the first item yasha slark and the support that sucks exp and leaves you 2 levels down from the offlaner.I m always the best in the team with scores like 16-4 and i m losing by rigged teammates everytime.
superstartran
Profile Joined March 2010
United States2031 Posts
Last Edited: 2015-06-12 17:43:18
June 12 2015 17:40 GMT
#16
On June 13 2015 00:54 phantomlancer23 wrote:
This is a very nice article but i doubt it as a 3k climbing guide.The reason you get 90% winrate is probably because of smurf detection.Valve knows that you are a 5k guy so they let you climb faster.I doubt that you can achieve 90% winrate if you play from a 3k pc even if you are a 5ker.Steam is a spyware.
In practice this guide has zero use to me, the game is so heavily rigged that all this small detail cant save you from the vanguard pl,the first item yasha slark and the support that sucks exp and leaves you 2 levels down from the offlaner.I m always the best in the team with scores like 16-4 and i m losing by rigged teammates everytime.



What?

Smurf detection only works in the placement matches. After that, everything is the same. Watch all the multiple streams of 5k/6k players boosting 2k or 3k accounts. They just simply crush almost every single game. You are in the bracket that you're at because you belong there. I could take a 3k account right now and probably in under a week take it to 4k with my eyes closed.
NeThZOR
Profile Joined November 2010
South Africa2178 Posts
June 13 2015 12:06 GMT
#17
What I have found lacking in most pub players is that they may have the ability to talk a lot during the game, but when fights happen they all shut up and can't direct a teamfight as it is happening. Multitasking is paramount for leaders.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Tikru8
Profile Joined June 2015
Finland7 Posts
Last Edited: 2015-06-15 11:00:48
June 15 2015 10:55 GMT
#18
On June 13 2015 00:54 phantomlancer23 wrote:
The reason you get 90% winrate is probably because of smurf detection.Valve knows that you are a 5k guy so they let you climb faster.


These 2 statements contradict one another: The higher rank Volvo thinks that you are the less % of games you will win and vice versa: If Volvo smurfdar works (which doesn't if you pick up an account that is already calibrated for ranked MMR) and classifies this guy as a 5K on a smurf acco, he should play with 5K players and have a 50-50 winrate. If smurdar njet work, then he'll be playing in 3K matches and get high win % due to pubst0mping w. storm.



In practice this guide has zero use to me, the game is so heavily rigged that all this small detail cant save you from the vanguard pl,the first item yasha slark and the support that sucks exp and leaves you 2 levels down from the offlaner.I m always the best in the team with scores like 16-4 and i m losing by rigged teammates everytime.


Sounds like we got a mild case of the D-K effect here, maybe re-reading part 1 about self-evaluation would halp?
Zylence
Profile Joined May 2015
United States24 Posts
June 15 2015 17:13 GMT
#19
It's kind of funny that it takes a post like this to make it so clear. What else would win a team game than team work? Still, coming from a poker background I know exactly how hard it can be stay on your mental game when there are a lot of external factors pulling you in different directions. Dota, just like poker, is a game governed by the mind. If your body was sick you would perform less than 100% during physical activity. Tilt, rage and disillusioned blame mongering are like sicknesses for the mind.

It's a cool way to look at the game though and one that will actually benefit people far beyond Dota into their lives.
MaCRo.gg
Profile Joined June 2015
Korea (South)714 Posts
June 26 2015 00:54 GMT
#20
I really enjoyed this series of articles.
Other than picking storm spirit all the time and asking the team to adjust around you part, I agreed with almost everything you said about the personalities of the players and how to become a better player yourself. I know ss is very good to abuse the farming ability difference but I think picking heroes according the heroes picked and making key decisions would have produced a better message for the readers.

I think TL and other dota sites should encourage more supporting, and appreciation for supports.
Players generally enjoy playing cores much more than supports leading to quite a large amount of instances where 4 to 5 cores are picked on a team and forcing a jungle situation or inefficient laning stages.
MOBAs like Heroes of the Storm brings a predetermined team with specific roles in mind together. I find in ranked matchmaking getting people to support is like pulling teeth with many of them. Often people overlap on the lanes they want then proceed to squabble or simply ignore the problem and make bad picks, causing a chaotic laning stage that results in terribly one sided stomp.
The heroes system might not be an ideal fix for matchmaking but as a support that ends up buying all the team items like wards from the start to the end, this system could not be more frustrating.
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