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Climbing The Ladder - Part 2

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Climbing The Ladder - Part 2

June 1st, 2015 21:37 GMT
Text bygaijindash
Graphics bygaijindash

Climbing The Ladder Part 2


Intro

PART 2: Breaking down the bracket
- 1. 3000-3400: The Circus
- 2. 3400-3700: The Shadowlands
- 3. 3700-4000: Where everyone's an expert

Reading the signs of bad teamwork

Dealing with losses in relation to climbing

A final word on bad teammates

The real problem with 3 players





This guide consists of four parts:

You can find Part 1 here. Part 3-4 will be released next at the same time.

In Part 1, I will give a general overview of my impressions of the players, play styles and skill level of the 3K MMR bracket. I will explain the relevance of these trends to various models of skill acquisition in order to both ease frustration concerning the players that are commonly encountered in the 3K bracket, and to direct 3K players to better self analyse their own position as a learner.

Part 2 contains a breakdown of the major sub-brackets within the 3K MMR range, and will explain (with reference to part 1) the different skill levels, play styles, and effective strategies to play with and against players in each sub-bracket. I will explain the common mistakes players in each sub-bracket make, how to exploit them, and how to avoid making such mistakes yourself.

In Part 3, I will explain the importance of being an effective leader, and how to increase your impact in games by effectively leading your team. With reference to parts 1 and 2, I will explain how simple tactics and practice in being an effective leader can easily rectify many common problems in teamwork which arise in the 3K bracket.

In Part 4, I will outline a three step process for analysing your games-both pre-game and postgame-in order to establish clear direction and goals when you play, and develop good learning habits for improving as a player.

After the release of “Mindset and You” I received a variety of questions from players on Reddit and Liquiddota pertaining to the problems they face in the 3K MMR bracket. Throughout this guide I have addressed these questions where relevant (questions are anonymous and paraphrased for convenience).

PART 2: Breaking down the Bracket



The 3K MMR bracket contains a range of different players, and across the spectrum of MMRs lie wildly different playstyles. Although there is a definite progression in the way people play as you progress through this bracket, each sub-bracket has its own unique characteristics and personality. As such, each sub-bracket favours slightly different playstyles. This is by no means a recommendation to wildly change the way you play according to your current MMR; rather, the goal is to present you with options to make small style adaptations if you feel stuck, and to give you an appreciation of the players you are likely playing with (and against) so as to evaluate and predict them better.

NB: The comparisons in this section take into account only the 3K bracket. The levels of play at MMRs significantly higher or lower than the 3K bracket are so significantly different that it benefits no one to try to compare them. For clarity, the lowest level of play is considered to be 3000 in this section, and the highest 3950. As I have mentioned in Part 1, there is a large overlap in types of players in each sub-bracket, so it is impossible to speak for the entire player pool of any given sub-bracket. This section is merely a characterization of the major trends in each sub-bracket.


3000-3400: The Circus



1. Overview

A common trend I have observed all the way up to 5K MMR is that in the start of every bracket players are completely ridiculous. Light from losing the burdens of their former bracket and being comfortable their new home, players at the start of a bracket tend to be more relaxed and experimentative. This is good for maintaining progress as players begin to think outside of their comfort zone; but the laid-back attitude can also be destructive as players tilt easily and play with less focus. It is also the reason why ‘brackets’ even exist in the first place. Brackets are invisible walls manufactured entirely by our group psychology.

The important message here is that brackets do in fact exist, purely because of the fact that people think they do (I don’t believe in fairies, I don’t believe in fairies); however, you shouldn’t let that fact hinder you as you approach the top of your bracket by creating mental barriers. Instead, you should appreciate how it affects players and learn to play around it.

Either way, if this is where your MMR is at you’re in for a wild ride...

2. Playstyle and Drafting

  • The more relaxed nature of this sub-bracket means that drafts are much less serious. Supports are most often picked last or not picked at all. 5 carry drafting is not just common, it is expected.
  • Smokes are not used EVER, and warding is often bad as a result of teams drafting 5-cores.
  • The biggest standout characteristic of this sub-bracket is the lack of coordination. Rather than preparing for ganks or counter ganks, individuals chase kills and the result is that heroes pile up as they filter in one-by-one. Objectives then come as a result of the whole team being in the same lane.


3. Attitude

  • I was actually surprised by this sub-bracket and had a lot of fun playing in it. Although players don’t cooperate, they are much less toxic compared to the rest of the bracket. Players are content to simply do their own thing, however, and organising or leading them is very challenging.


4. Common mistakes and effective playstyles

There are two major mistakes that players in this sub-bracket make:
  • They do not cooperate
  • They do not farm


These mistakes are extremely easy to exploit for a consistent player, and beating players in this sub-bracket is very easy. You simply need to focus on farming consistently; this may mean skipping out on the occasional teamfight (don’t worry, there will be plenty more!). The main reason this works is that the lack of coordination of players means that even if your team loses a teamfight, it likely won’t result in significant loss of objectives. Also, the mechanical deficiencies common in players in this sub-bracket means that the stronger team won’t necessarily win. If you consistently farm, you will find that as the game progresses, you will slowly become impossible to deal with. This doesn’t just apply to playing cores; strong scaling supports (such as Earthshaker and Witch Doctor) can be played in a very similar manner. You may need to attend team fights more often as a support; just focus on not dying or taking big risks, and farm every opportunity you get. Soon you will be more farmed than the enemy supports.


In this video, roro gives a great guide on how to choose when to fight and when to farm. I highly recommend the carry section on Simply Dota for anyone trying to learn how to play core.

The lack of coordination prevalent in this sub-bracket also results in many lone and vulnerable heroes, so picking strong gankers is also recommended. Simply picking a hero like Slark and farming the enemy jungle with a Shadow Blade for ganking will lead to many easy wins.



3400-3700: The Shadowlands



1. Overview

No matter who you are, the middle of a bracket is a nightmare. Many players with MMR >5000 complain about matchmaking because oftentimes they are matched with players in the middle of the 4K bracket. The middle of a bracket is where players who are climbing and improving their MMR most commonly mix with players who are stagnant and rely on gimmicks or false maxims to try and force their way out. The result is widespread toxicity. The middle of a bracket is as hard or harder to climb through than the top of the bracket, but for different reasons.
The absolute most important thing in this sub-bracket is to not go on tilt. When you are in hell, you need to look for the light.

[image loading]

2. Playstyle and Drafting

Players in this sub-bracket are extremely stubborn, meaning they are not only un-innovative, but also highly predictable. This has huge implications when they are subjected to unorthodox hero picks, lanes, or strategies, as their rigid nature means they will often adapt too late or not at all.
Furthermore, their egotistical nature means that players neglect capitalising on advantages in favour of style points- they would rather finish their next big item instead of pushing objectives that are more valuable to the team. Teams are generally more coordinated as the skill level of the sub-bracket is higher, but cooperation is hindered by players' inflexibility and desire to do their own thing. This is quickly exacerbated if the team is losing or infighting begins, as players may quickly opt out of playing with the team all together.

3. Attitude

Unsurprisingly, it’s often the worst performing players who are the first to start dishing out blame. Players in this sub-bracket go on tilt often, and hard. The phenomena of putting your ego ahead of your progress is rife in this sub-bracket, as players will often deliberately feed, dual mid, or AFK jungle when they don’t get the role they want, or if other players do anything they deem unacceptable. This attitude generally comes as a result of frustration as the sub-bracket is difficult to climb out of; many players can’t handle the pressure when their strategies to climb don’t work out, and start feeling suffocated. The whole experience has a angsty, pubescent feel to it, the Dota equivalent to Axe bodyspray and smelly gym shorts.

[image loading]

4. Common mistakes and effective playstyles

The two major characteristics we need to appreciate in this sub-bracket are:
  • Players are predictable
  • Players tilt easily


Expect to climb slowly through this sub-bracket. Many games are over before they start as infighting oftentimes begins from the picking phase. Just relax, take a deep breath, and stay focused.
Your best strategy is to try and squeeze in every win you can by throwing curve balls at your opponents. The beauty in the combination of rigidity and fragility that these players have means that they are as transparent as glass, and as soon as you crack the glass, it will shatter. As it is highly unlikely your opponent will do anything unorthodox, it is very easy to see what their vulnerabilities are and to exploit them. Find their weakest lane and punish it.

For example, in most of my games, the enemy safe lane was a weak, greedy carry paired with 1 support and a jungler. If you simply wait until your team picks an offlaner (you can suggest a strong laner, like Axe or Undying) and then pick Abaddon, I guarantee you will crush entire games within the first five minutes, as the enemy will not adapt to the lane, feed, go on tilt, and hand you the win.

5. Favourite moment

In one particular game I had a very vocal player who demanded mid, although he relented saltily as I first picked Storm and calmly explained I was smurfing (you can do this yourself and just lie, by the way, it works pretty well), and chose instead to play a Bounty Hunter. As we had an SB on our team I asked him to be ready to gank mid by the time I hit level 6 for an easy kill on their mid to which our BH replied ‘noob Storm can’t gank before 6’ and proceeded to dual lane mid. Our SB did indeed gank at level 6, and we won in the end, and everyone lived happily ever after.

3700-4000: Where Everyone's an Expert



1. Overview

If I learned anything from smurfing in this sub-bracket, it’s that arguing is pointless. No matter how right you are or how well you can argue, you simply don’t have the time or focus to get into an argument and still win the game. Players in this sub-bracket understand the game the best out of anyone else in the bracket, and will take any opportunity to let people know it. You can thrive in this sub-bracket not by being good at arguing with people, but by being good at convincing people to listen to you without getting into an argument.

[image loading]
This is literally every player in this sub bracket

2. Playstyle and drafting

Don’t expect free wins in this sub-bracket. The players you are playing with are the best of the bracket, meaning usually that they have waded through the rest of the bracket, and they deserve some respect for that. If you are ever going to trust your teammates, now is the time.

The real metagame of the server begins to show in this sub-bracket, and players are very try-hard compared to the rest of the bracket. This means your games will be generally more stable and competitive than before. Players draft smarter, and will often counterpick early core picks (I don’t want to think of how many times I played against Silencer). Teamwork is generally better, teams finally begin to utilise smokes, and gank with objectives in mind.

3. Attitude

Everyone is a try-hard in this sub-bracket, which is great when you are winning, but not so great when you are losing. Players often bicker, and will gang up on teammates who are performing badly. However, I have found that players in this sub-bracket respond very well to good leadership, and play less selfishly compared to the rest of the bracket.

4. Common mistakes and effective playstyles

The most common pitfall players in this sub-bracket face is distraction. Since everyone is an expert on Dota here and feels compelled to share their opinion, games can turn into an endless argument, and players will begin to play poorly.

This is where good leadership wins games. In Part 3, I will explain in detail effective leadership strategies to really get the most out of your team. By providing clear and confident direction to your team, players will not start feeling lost and arguing, and your influence as a strong leader will allow you to easily diffuse arguments. This alone can win you many games; it will even help you improve as a player. It forces you to really analyze how you are going to tackle any given game by needing to put to words exactly what your strategy is.

The consistency in this sub-bracket is a blessing, and a consistent player who is improving at the game has an environment where they are able to shine. So stay consistent, and focus on really improving your game, and you will climb.

5. Favourite moment

This particular game started with a salty Anti-Mage, barking orders and criticising our supports, a fairly typical sight on SEA. I was having a very good start, and he seemed to calm down as I killed their mid multiple times in the opening few minutes. I was blessed with an s4 haste rune, so I decided to gank. I TP’ed home from a successful double kill in the top lane, when our AM was killed solo by the offlaning Windranger. ‘GG bot no gank’ were his exact words as he proceeded to farm the jungle with boots and a stout shield for 10 minutes. We still won.

Reading the signs of bad teamwork



As you can see from this breakdown, players can get a lot of free wins from understanding and exploiting the way your opponents play. Players tend to focus too much on their own teammates, and don’t think actively enough about what their opponents are doing. This is particularly baffling to me since, logically, it makes more sense to give a greater portion of your attention to your opponents, since you have much less information about your opponents than your teammates and therefore analysing them requires more deductive effort.

Always be on the lookout for signs of bad teamwork from your opponents. Poor or overly greedy item choices from a carry, for example, are usually indicative that the player wants to try and 1v5 your team and won’t work together with his team. Players off farming alone or dying unnecessarily are also signs that your opponents aren’t working together or are tilting. Similarly, poor skill usage (for example, using Moonlight Shadow at inappropriate times) is another indicator that your opponents are not playing coherently as a team. The list goes on. This information is invaluable and reading these signs can allow you to get away with riskier plays, secure pickoffs, or put your opponents on tilt by pressuring players who are performing badly.

Dealing with losses in relation to climbing



A quote I heard from Monkeys_Forever on his stream that has always stuck with me is “Sometimes, you’ve just gotta lose Dota.” Remember that a 51% win rate is enough to climb MMR. Don’t let losses beget more losses, and be realistic of the win rate you are capable of achieving. It takes a player significantly higher in skill (500-1000 MMR higher) to achieve a win rate even above 80%, yet players seem to think that unless they are hitting that benchmark then something is going wrong. For a player looking to work hard and climb their MMR, a win rate of even 55% is exceptional, so don’t be disheartened if you aren’t winning every game.

Finally, remember that win and loss streaks do happen, so when looking at your win rate, take many days and weeks into account, and focus on the bigger picture.

A Final word on bad teammates



Be introspective. A sentiment that many high MMR players such as Blitz and EternalEnvy echo is the only consistent factor in your games is you. Be aware that regardless of how you feel about the game, your luck, whatever- the only thing you can change in your games is how you play, how you influence others, and how you allow yourself to be influenced by others.

And be aware that your mind plays tricks on you. To paraphrase a great comment on Reddit, there are 4 players on your team who aren’t you, so if you count up all the mistakes your teammates make in a game, there will always be more than you make alone. There’s always going to be a higher chance of a teammate making a mistake then you making a mistake (it’s just math); however, that doesn’t mean you played perfectly.

[image loading]

The real problem with 3k players



Ego is far too much of a burden to bring into matchmaking. The benefit of establishing clear goals is that it trims away the fat from your gameplay- if your goal truly is to improve your MMR, then every action you take ingame should serve only that goal. Ego and playing for style points are the antithesis to MMR climbing. To quote Aui_2000, “raging at someone has never made them play better.” People rage at their teammates because it makes them feel better; it allows them to vent frustration and preserve their ego. It’s a bandaid so that the player doesn’t need to delve deeper into why they are losing, or to think introspectively (a phenomena called displacement).

In a similar vein, players have a tendency to adopt risk taking behaviour, such as playing for ‘style points’, as another way to displace responsibility for losses; generally, with the excuse of not wanting to be ‘tryhard.’ Although I don’t believe that most people who are taking the time to read this guide are likely to succumb to this behaviour, keep in mind that displacement can come in very subtle ways. Simply choosing to play when you are not feeling 100%, or allowing yourself to tilt and play without focus after a few deaths can be caused by a tendency for this kind of behaviour. See my previous guide, ‘Mindset and You,’ for strategies to keep a solid mindset in your games.

Next time…

In parts three and four, we will look at how to use simple concepts of leadership to bring consistency to your games, and how to self-analyze your games to make sure you are getting the most out of your learning.

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CREDITS
Writer: gaijindash
Editors: tehh4ck3r, TheEmulator
Graphics: gaijindash


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WriterCourage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
TheEmulator
Profile Joined July 2010
13031 Posts
June 01 2015 21:43 GMT
#2
Part 3 and 4 will be released together next time which will finish off this series.
Administrator
Bswhunter
Profile Joined May 2010
Australia139 Posts
June 01 2015 21:51 GMT
#3
While certainly helpful at parts (the advice about dropping your ego is probably the biggest change you can make to your play), I think that making specific claims about people at this mmr or this mmr is pretty useless - not only is it entirely subjective (just the op's opinion), but its also inaccurate for the rest of the world as its only an analysis of SEA players. For example I play on AU in the 3700-4000 bracket and while people have a good grasp of what to do, people only occasionally act like they know everything, no more then when I was at 3500 or 3300.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Ayaz2810
Profile Joined September 2011
United States1588 Posts
June 01 2015 22:30 GMT
#4
I love these write ups. I see myself in every one of these guides. Although I suspect I'm not as bad a rager as some. Still eerie.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
TheEmulator
Profile Joined July 2010
13031 Posts
June 02 2015 00:40 GMT
#5
On June 02 2015 07:30 Ayaz2810 wrote:
I love these write ups. I see myself in every one of these guides. Although I suspect I'm not as bad a rager as some. Still eerie.

Being a rager is sometimes necessary
Administrator
TanGeng
Profile Joined January 2009
Sanya5606 Posts
June 02 2015 01:02 GMT
#6
It's therapeutic to rage.

Just know that you are raging.
Moderator我们是个踏实的赞助商模式俱乐部
AndyJay
Profile Joined February 2010
Australia215 Posts
June 02 2015 01:23 GMT
#7
On June 02 2015 06:51 Bswhunter wrote:
While certainly helpful at parts (the advice about dropping your ego is probably the biggest change you can make to your play), I think that making specific claims about people at this mmr or this mmr is pretty useless - not only is it entirely subjective (just the op's opinion), but its also inaccurate for the rest of the world as its only an analysis of SEA players. For example I play on AU in the 3700-4000 bracket and while people have a good grasp of what to do, people only occasionally act like they know everything, no more then when I was at 3500 or 3300.


Each 'bracket' (it goes without saying these don't actually exist but whatever) is like 10-15 games for the writer, so this is just fun anecdotal musings on his journey.
gaijindash
Profile Joined January 2015
Japan376 Posts
June 02 2015 01:27 GMT
#8
On June 02 2015 10:23 AndyJay wrote:
Show nested quote +
On June 02 2015 06:51 Bswhunter wrote:
While certainly helpful at parts (the advice about dropping your ego is probably the biggest change you can make to your play), I think that making specific claims about people at this mmr or this mmr is pretty useless - not only is it entirely subjective (just the op's opinion), but its also inaccurate for the rest of the world as its only an analysis of SEA players. For example I play on AU in the 3700-4000 bracket and while people have a good grasp of what to do, people only occasionally act like they know everything, no more then when I was at 3500 or 3300.


Each 'bracket' (it goes without saying these don't actually exist but whatever) is like 10-15 games for the writer, so this is just fun anecdotal musings on his journey.


I think the advice is better taken generally for the whole 3k bracket, but I think this was a nice way of displaying it. And I think that generally these trends have a lot of truth in them. For example The amount of tryharding is considerably different at 3200 MMR to 3900 MMR
WriterCourage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
dreamseller
Profile Joined August 2006
Australia84 Posts
June 02 2015 02:22 GMT
#9
having intentionally played thousands of games in every mmr between 3-4k i want to echo the earlier poster saying that this post is just fun anecdotes. if you want to get to 4k or higher, you have to be improving quicker than the average player. analysis of how to do this should be the point of departure for these types of discussions which i don't see any of here.
PGtour admin
Birdie
Profile Joined August 2007
New Zealand1895 Posts
June 02 2015 02:24 GMT
#10
Having traveled through most of the 3k MMR bracket myself, most of your observations (Aus server for me) hold true. 3-3.4k MMR players are a lot more chill and friendly than 3.4k-3.7kMMR players, who are way more salty the moment something goes wrong.

In terms of leadership, I have noticed that if you stay out of arguments and just focus on playing really well, then when you tell people what to do they will tend to listen. If you're 4-0-1 and say that we need to smoke gank jungle in one minute then supports will listen to you; if you do the same but you've been arguing with them they will ignore you. Come across as the skilled, experienced player, don't get on the wrong side of people, and they will tend to listen to you.

Of course, you still get the "mid no gank gg" from people of all sorts. Once I was foolish enough to get into an argument with an Australian who was supremely confident that the primary duty of all mid players was to gank, and not only that but several ganks were not enough, and the sole reason we lost the game was due to my inability to ceaselessly gank. Nevermind the fact that the professional meta revolves much more around supports ganking mid
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
RuiBarbO
Profile Joined August 2012
United States424 Posts
June 02 2015 02:47 GMT
#11
Another good read, although I'm not sure how much you can really correlate behavior in-game to how people typically interpret their spot in the bracket. I just feel like I've seen people with MMRs across the 3k range displaying each of these attitudes/playstyles. I feel like, for myself, the most helpful thing to take away is just how to deal with these kinds of players when they show up, and not worry so much about where in the bracket I'm going to run into them.
Can someone please explain/how water falls with no rain?
sCCrooked
Profile Joined April 2010
Korea (South)90 Posts
Last Edited: 2015-06-02 10:35:17
June 02 2015 05:25 GMT
#12
On June 02 2015 10:27 gaijindash wrote:
Show nested quote +
On June 02 2015 10:23 AndyJay wrote:
On June 02 2015 06:51 Bswhunter wrote:
While certainly helpful at parts (the advice about dropping your ego is probably the biggest change you can make to your play), I think that making specific claims about people at this mmr or this mmr is pretty useless - not only is it entirely subjective (just the op's opinion), but its also inaccurate for the rest of the world as its only an analysis of SEA players. For example I play on AU in the 3700-4000 bracket and while people have a good grasp of what to do, people only occasionally act like they know everything, no more then when I was at 3500 or 3300.


Each 'bracket' (it goes without saying these don't actually exist but whatever) is like 10-15 games for the writer, so this is just fun anecdotal musings on his journey.


I think the advice is better taken generally for the whole 3k bracket, but I think this was a nice way of displaying it. And I think that generally these trends have a lot of truth in them. For example The amount of tryharding is considerably different at 3200 MMR to 3900 MMR


Gaijin, I think this write-up is very good just like your last and I applaud your efforts. However, you are probably already aware there are going to be a lot of 3kers that have issues with your results because of how they were arrived at. Basically, expect it for parts 3 and 4 as well because they aren't going to go anywhere, but also don't despair because its the same sort of things we've encountered when higher mmr players did this before but with cores.

What readers have to account for is that this is merely a single player's account of events and is their best way of explaining and breaking down how they see the 3k bracket. It will be a general description and obviously not a hard pattern for what 3k is like for everybody. That being said, your general description is very well-thought-out and illustrates at least a decent bit what players can expect from 3kers depending on where in the bracket they are.

*Edit* Another thing I have to point out is that a great deal of ridicule will come your way if you are actually a smurf at lower mmrs. I, myself have many experiences when smurfing at 2k/3k when the entire team will simply play worse or shit-talk you far more if you reveal yourself to be a smurf. They then expect they will never die and your gpm will be 1700+ somehow. A lot of things you have to have as a mentality as an actual higher level player playing at lower mmr are the exact things that plague 3kers and make them unable to ever be better.

For example, "I am a higher mmr smurf" usually is met with disbelief and scrutiny. To lower level people, its a "judge me" sign and an open door to insults and judgements from people unworthy of doing either of those things.

Another example is the mentality that you know better than everyone else does and need to follow what you know mathematically leads to victory. If you are an actual higher-level player, its the only way to play straight through trolling and pull higher winrate %s. If you're a 3ker with this mentality, often its someone who isn't honest with their analysis and believes themselves to be far higher and better than they are. With one party, it yields wins. With the other, it causes stagnation.

The trick as an actual 3ker is to realize that you are actually a 3ker and take the necessary humility and student-mentality of "I want to learn regardless" instead of "I'm a deluded conceited idiot feeder" if you want to improve and truly be worthy of being at 5k+. The problem is that the exact things that will lead a smurfer to an easy advantage and win also can delude a 3ker into staying where they are because of mental blocks.

My advice to 3kers is therefore to, unless you are a legitimate upper 4k or 5k+ smurf, always treat your situation as though you are a real 3ker. Number of hours played does not matter. Playing since DOTA 1 does not matter. Having a few higher mmr friends who are willing to play with you and therefore put you into a couple very high skill games where you thought you performed alright does not matter. You are a humble student with an empty mind ready to be filled with only the most optimal math one can follow to wins. Watch pros and high level mmr people. There are a lot of 6k and 7k players with their own channels with commentary on live streams. With a high number of free resources available, its a wonder the community isn't abuzz with enigmas that are coming out of jungle to safelane at 3:50 with black hole armed and ready and an army of eidolons (thanks Chessie!) or Ursas that are roshing at 5:00 or Invokers that actually know several combos and can fire them off properly. Seriously in this day and age there are no excuses to not be able to do those kinds of things at any level. The videos are like 5 minutes long and if you watch them a few times and practice well, you could just skyrocket in effectiveness simply because you took a little time to self-improve and focus!
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
goody153
Profile Joined April 2013
33371 Posts
June 02 2015 06:16 GMT
#13
‘noob Storm can’t gank before 6’

sounds like sea :D but usually it's .. "noob mid no gank"
this is a quote
hfglgg
Profile Joined December 2012
Germany4033 Posts
Last Edited: 2015-06-02 06:24:39
June 02 2015 06:24 GMT
#14
On June 02 2015 15:16 goody153 wrote:
Show nested quote +
‘noob Storm can’t gank before 6’

sounds like sea :D but usually it's .. "noob mid no gank"



"noob mid no gank" seems like a decent 12000th post :D
Swagtastic
Profile Joined May 2015
11 Posts
Last Edited: 2015-06-02 06:30:46
June 02 2015 06:30 GMT
#15
On June 02 2015 15:24 hfglgg wrote:
Show nested quote +
On June 02 2015 15:16 goody153 wrote:
‘noob Storm can’t gank before 6’

sounds like sea :D but usually it's .. "noob mid no gank"



"noob mid no gank" seems like a decent 12000th post :D


I love it when I pick tinker and get "noob mid no gank GG" because why farm boots of travel so that you can have them at a decent timing when other loses are losing right? Its always the mids responsibility to rotate around the map in the first 8 minutes of the game, regardless of how mids play differently of course.
sCCrooked
Profile Joined April 2010
Korea (South)90 Posts
June 02 2015 06:54 GMT
#16
On June 02 2015 15:30 Swagtastic wrote:
Show nested quote +
On June 02 2015 15:24 hfglgg wrote:
On June 02 2015 15:16 goody153 wrote:
‘noob Storm can’t gank before 6’

sounds like sea :D but usually it's .. "noob mid no gank"



"noob mid no gank" seems like a decent 12000th post :D


I love it when I pick tinker and get "noob mid no gank GG" because why farm boots of travel so that you can have them at a decent timing when other loses are losing right? Its always the mids responsibility to rotate around the map in the first 8 minutes of the game, regardless of how mids play differently of course.


I've seen tinkers maxing rockets and lasers but not ganking with things like invis or haste runes. No March at all, just straight 4400 with no ganks. That's the only scenario where a "no ganking" tinker before travel boots is a sign of a dumbass. Other than that though, yeah boots probably better to rush.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Tikru8
Profile Joined June 2015
Finland7 Posts
June 02 2015 07:10 GMT
#17
A very interesting read. What you said about the 3-3.4 k bracket


" If you consistently farm, you will find that as the game progresses, you will slowly become impossible to deal with. This doesn’t just apply to playing cores; strong scaling supports (such as Earthshaker and Witch Doctor) can be played in a very similar manner."

I can confirm this as a lower-3 k bracket player, commented about this in your part 1:
On June 01 2015 20:18 Tikru8 wrote:You can make big plays as a support even in the "trench", pick roamers (venge), semi-carries (sven, wraith king, necro, lina) or team fighters that will punish hard for positioning errors (witch doctor). As an example, see e.g. the following matches that are straight outta trenchton:




dreamseller
Profile Joined August 2006
Australia84 Posts
June 02 2015 07:40 GMT
#18
You are a humble student with an empty mind ready to be filled with only the most optimal math one can follow to wins. Watch pros and high level mmr people. There are a lot of 6k and 7k players with their own channels with commentary on live streams.


annnnd thread. this is exactly what 3kers need to hear.
PGtour admin
Eurelion
Profile Joined May 2015
Moldova13 Posts
June 02 2015 09:52 GMT
#19
Great post... loved both parts, waiting for the rest

I climbed from 2000MMR to now 3044.
The start of the 3K bracket looks to be indeed as you say. Lately, it is very rare for me to encounter people who would call Mid right from the start and generally people are slightly nicer than what I was used to before 3K. I end up taking Mid most of the time if no one calls it the first minute.

I feel that my ego really starts to get boosted since I'm usually the one with the least Deaths on my team. And also I rage at bad teammates, which I feel in small quantities is really helpful. It's bad for your health to hold it in and not vent at all. )

But again, I feel like my ego gets boosted every time I analyze my own plays from a different perspective... even in-game.

It's really hard to know if I'm doing it right, if I could do better, if it is or it isn't my fault the game is lost.

Praise the Sun
Merany
Profile Joined February 2011
France321 Posts
June 02 2015 10:56 GMT
#20
The more relaxed nature of this sub-bracket means that drafts are much less serious. Supports are most often picked last or not picked at all. 5 carry drafting is not just common, it is expected.


I'm kinda surprised to read that...
Basically, I'm slowly climbing my way up from 2k (currently 2k5) after almost 1k lost in a couple weeks a few months ago.
And I haven't seen a 5 core line up in forever. Like less than 5 times in probably a hundred games. And warding is bad but at least, it's most of the time there. I'd say the biggest issue is people dying for no fucking reason all the time...

Anyway, thanks a lot for your articles, need to take the time to read them thoroughly, they will probably prove extremely useful for a first step to 3k, then to 4k
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