I decided to take a crack at making an alternative DPC structure to address some of the most popular issues around it. I am mostly influence by words from some of the top level players/talent, as well as hearsay on reddit and my own opinions.
It's long, but the tl;dr is:
- Remove minors, use a regional league system in its place
- Reduce # of majors (to 3) to compensate for league play time and opportunities 3rd party events
- Highest league placement gets a slot to the next major, follow-up teams participate in playoffs
- Lowest team is relegated, booted from the region. Open qualifiers are played following the major to add a new team.
- Teams that participate in league are compensated by Valve for some financial stability, in an ideal world, scaled based on their placement (1st, 2, 3-4, 5-8). If not, I provided some ways Valve can monetize "ethically" for more money for them + the scene itself
- # of slots a region gets to a major + TI is dependent on cumulative DPC standing for that region. The higher total points a region has, the more slots they get minimum 1, maximum 3. (not counting the direct invite from regional league standings)
- A small list of guidelines for an official DPC rulebook
- A sample schedule over one "Dota year", image here
Appreciate comments and thoughts. Thanks for reading.