Humanity has reached the edges of the asteroid belt. Warring nations fight for control over its’ caches of ion and ore. But supplies are limited and each reinforcement must put to careful use.
In this turn based 18-card strategy game, players build their space station and fleet from dual-purpose supply cards. Each card is a choice deployed as either an upgrade to their station or a ship in their fleet.
Outpost 18 plays in 10-15 minutes and is designed to scratch the dueling/head-to-head strategy game itch.
So I’ve been working on a larger deck building game for a while now — and sorry to those who are waiting to printed versions / test versions, they are in the works — but this project came in to shape pretty quickly. The challenge was to make a tight / snappy feeling strategy game with only 18 cards.
I wanted something that had hints of strategy / tcg themes — like aggression, card advantage, board manipulation, control, hand management, and so on. I wanted to make something that doesn’t require mental upkeep or board fiddliness — so there’s no tokens, no resource spending/tracking, etc. Instead, cards operate on a threshold system that keeps information on the board all the time.
Ore-based builds will generate a lot of offensive punch.
Labour-based builds will generate card advantage.
Ion-based builds will generate board control.
where it’s at
I’ve also got it available as a print-on-demand at-cost, if you wanna try it without having to cut anything or if you dig a retail-like package. I’ll add a link later.
It’s been playtested a bunch with my local circle, but I wanna keep tweaking it for a while and then release it as complete. It’s one of those things about any creative project — there’s only real value to it if its out there and in the wild. I figure a small game like this is a great way to get started.