The basics of the analysis are presented here: https://compdota2.wordpress.com
Examining the stats from TI (mostly the ratio of personal gold or experience per minute to team gold or experience per minute), I found a lot of interesting things that teams were trying to do. Some teams were incredibly focused on single players, some were more spread out, but I noticed that pretty much every team sacrificed at least one or two players to get some advantages in other places. What was more interesting about this was that most teams were sacrificing players or positions that you maybe wouldn't expect, like EG.
Since the people of this forum would likely care more about this type of analysis than the average Dota 2 fan, I would really appreciate if you guys could take a look at what I'm doing and see if the ideas within speak to you, or if you think I'm on the wrong track looking at the things I'm looking at (though the preliminary results feel interesting, so who knows).