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Datdota is still not updating their stats, so another Dotabuff edition, focused on one tournament only.
New Meta Report! Week 19/2016
Epicenter Edition.
Total Games: 64
Tier S (100 % - 90 % Pick/Ban Rate)
The meta slowly sorts itself out and with it we have the first Ties S Heroes this week. Both Doom and Beastmaster got nerfed last week, but that didnt hurt their popularity.
Tier 1 (90 % - 60 % Pick/Ban Rate)
Other nerfs had an effect. Only Alchemist and Bounty Hunter remain in Tier 1 from last week. The 4 new entries lept quite a bit, especially Dragon Knight.
Tier 2 (60 % - 30 % Pick/Ban Rate)
How do you counter high HP strength Heroes? Thats right Phoenix! The Fire Bird excels in Winrate and Pick/Ban Rate this week and will probably keep rising if Armlett Heroes keep beeing picked.
Tier 3 (30 % - 10 % Pick/Ban Rate)
Tinker keeps beeing picked and rises again in popularity. With Chen and Enchantress getting picked less and less, Witch Doctors Pick/Ban Rate keeps falling.
Notable Newcomers: Tiny, Elder Titan, Ancient Apparition, Razor, Crystal Maiden, Weaver, Nyx Assassin
Notable Absentees: Oracle, Winter Wyvern, Anti Mage, Chaos Knight, Broodmother, Windranger, Lich, Morphling, Phantom Lancer,
Heroes with 0 % Pick/Ban Rate: Bloodseeker, Leshrac, Magnus, Meepo, Necrophos, Omniknight, Outworld Devourer, Pudge, Pugna, Sand King, Shadow Demon, Sniper, Spirit Breaker, Techies, Timbersaw, Treant Protector, Troll Warlord, Undying, Visage, Warlock
+ Show Spoiler +The Graph shows the Top 5 Heroes of the week aswell as the Heroes with the biggest Increase and Decrease in Pick/Ban Rate
Highest winrate with atleast 10 % games played:
1st: Spectre 75 % (6 - 2) 2nd: Drow Ranger 71 % (5 - 2) and: Invoker 71 % (10 - 4)
Lowest winrate with atleast 10 % games played:
1st: Slardar 23 % (3 - 10) 2nd: Elder Titan 25 % (2 - 6) 3rd: Faceless Void 27 % (3 - 8)
Biggest Increase in Pick/Ban Rate
1st: Dragon Knight + 50 % 2nd: Phoenix + 34 % 3rd: Io + 32 %
Biggest Decrease in Pick/Ban Rate
1st: Enchantress - 48 % 2nd: Witch Doctor - 33 % 3rd: Lich - 31 %
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Thanks , interesting to see that both invoker and Spectre which were tip top picks fell off in their pick rates but still kept really high win rate , same as ES , didn't realise BH crushed so much in win rate.
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Spec's 75% winrate is due largely to Newbee and Hao though. I think they are 5-0 with it, meaning the hero is 1-2 with everyone else.
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Sanya12364 Posts
On May 16 2016 21:34 GtC wrote: Spec's 75% winrate is due largely to Newbee and Hao though. I think they are 5-0 with it, meaning the hero is 1-2 with everyone else. You see certain teams drive the pick/ban meta. NewBee does that to Lion, too.
Pretty sure Liquid is also messing around with ES. Certain other heroes are pivot heroes for teams and those just get banned quickly.
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It's crazy to me to see how much attention is/was given to Phoenix over the course of Epicenter, but by all accounts Earth Spirit had the better performance (more contested & higher win rate) and IO, BH, and Lion were the more contested support picks. Sure the sheer change in Phoenix's pick rate is incredibly notable, but Earth Spirits continued presence is not any less impressive.
Not to mention some of the lurking situational supports like Tusk's 75% win rate over 14 games.
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On May 17 2016 00:06 Logo wrote: It's crazy to me to see how much attention is/was given to Phoenix over the course of Epicenter, but by all accounts Earth Spirit had the better performance (more contested & higher win rate) and IO, BH, and Lion were the more contested support picks. Sure the sheer change in Phoenix's pick rate is incredibly notable, but Earth Spirits continued presence is not any less impressive.
Not to mention some of the lurking situational supports like Tusk's 75% win rate over 14 games.
Phoenix can turn around entire fights/drafts on its own. But it isn't a first-pick material in all drafts. It's not 6.84 Techies-bad for what it can do, but Sunray causes no ends to problems when played around properly.
You see the same issue with Alchemist. Taken too early, it's easier to counter. (Or played bad a team that doesn't use it well.) But drop it as a 5th pick and it completely murders another team's draft.
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On May 17 2016 00:50 Taf the Ghost wrote:Show nested quote +On May 17 2016 00:06 Logo wrote: It's crazy to me to see how much attention is/was given to Phoenix over the course of Epicenter, but by all accounts Earth Spirit had the better performance (more contested & higher win rate) and IO, BH, and Lion were the more contested support picks. Sure the sheer change in Phoenix's pick rate is incredibly notable, but Earth Spirits continued presence is not any less impressive.
Not to mention some of the lurking situational supports like Tusk's 75% win rate over 14 games. Phoenix can turn around entire fights/drafts on its own. But it isn't a first-pick material in all drafts. It's not 6.84 Techies-bad for what it can do, but Sunray causes no ends to problems when played around properly. You see the same issue with Alchemist. Taken too early, it's easier to counter. (Or played bad a team that doesn't use it well.) But drop it as a 5th pick and it completely murders another team's draft.
Yeah totally agree, I think we saw plenty of good examples of drafts punishing the early Phoenix pick as well as plenty of games where a well played phoenix or even just a well executed teamfight by Phoenix turned a game around.
One thing I think people don't talk about with Phoenix is how bad the hero is at dieing, probably in part because of the ridiculous spell range which often means it doesn't happen. No other support (except maybe Io) has a lower fight impact in the first 1-3 seconds of a fight as Phoenix once cores start being able to work around fire spirits. A popped egg, short duration sun ray, or spread around fire spirits pales in fight impact compared to things like Magnetize, Echo Slam, Static Storm, Cask/Maledict, etc.
That's probably in part because of the ridiculous spell range as mentioned, but also the current meta seems to shy away from killing supports as a priority (or achievable goal) in teamfights which I find interesting. Perhaps part of that is how much easier it is now for supports to get their hands on good defensive items like Glimmer or Ghost Scepter (the former being added to the game and the latter being more accessible because supports tend to get more gold now and spend less of it on wards and TPs).
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Supports are tankier than before and teams are highly prioritizing Supports that stay back or don't die easily. (Especially supports with lockdown abilities.) Liquid showed how to handle the situation in Game 1 of the Epicenter Finals, but that was also their double necro-book strat. (Supports without mana aren't too useful.)
The deeper issue with Phoenix is that Sunray makes the "Feast or Famine" aspect of the rest of the hero too potent from the mid-game on, in the hands of a good player. This is why Newbee actually played so much defensive 5-man around it: they assure themselves a victory in the game that's pretty much impossible for the other team to outplay. (Newbee also used Chuan + Kpii to go run ganks when Phoenix sat behind their cores that were farming.)
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