Will you ever stop feeding? XD
mouz.Synderen Community Q&A - Page 4
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The silence and damage increases your fight potential a lot, also allowing you to gank heroes with an escape ability.
This leads to a 16min shadow blade, preventing any enemy from farming solo, giving your team a lot of space on the map.
Is the momentum you get from this early and strong start worth the increase in room/farm you give the enemy supports during these first 11min?
On June 26 2013 14:13 Oakenshield wrote:
All generic "he's great" stuff aside, do you remember anything in particular that surprised you when meeting Gabe? Do you think the pro players have properly shown their appreciation to him for what he does (I am not suggesting they don't only hoping that they would).
Also, could you elaborate on the origin of your name? Did you know that Sindarin is one of Tolkien's Elven languages? Maybe a stretch, but I already confirmed Loda is a LoTR nerd as well so I'm hoping to catch all of you.
Lastly, will you please find a way to tell Gabe that the one week automated mute is bad for teams in a team game?
Thanks for your time.
Actually his name is pronounced more like syndorn and not sinderin as it sounds in english. It just means The Sinner in danish as already said. Here's a proper google translate pronouncation https://translate.google.dk/?q=synderen&um=1&ie=UTF-8&hl=da&sa=N&tab=wT#en/da/the%20sinner
I would also like you to speak on the many criticisms you received about your solo mid and why you clung to the role so tightly, especially since you seem to be far more influential and consistent on a supporting role now.
Why is there not that many Omniknights being played competitively? The hero is more than great, even considered OP by some ppl.
Why the hell do some teams go into 3v3 situation with Nyx. His lane presence in 3v3 situation is very close to 0.
Do you consider DotA to be more of a 'mind' game than a 'finger' game? If so, is it really possible to force your way into the scene, that is filled with really experienced people? Is the game being based on trends the reason for teams being unable to stay on the top consistently?
WC3 DotA's community seemed tight to me; do you think the influx of players in the scene, both casual and competitive, and the game's popularity might hurt it or the experience one expected from it in the long run?
Have you ever played 0-1-4/4-1-0 and why are the top teams so tight on running trilanes (in before trends)?