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Start MMR: 650 Last Week MMR: 614 This Week’s MMR: 749 Next Week’s MMR Goal: 900
Report: I’ve come up with a new term- Voidwalkers. Voidwalkers are the ones in the >1.2K MMR. And with another week, I’ve realized something about Voidwalkers: they aren’t bad players. I know how stupid that may sound given where we are, but they are honestly not terrible. Oddly enough, they have most of the advanced concept of DotA down. However, they always miss what I find to be the three fundamentals of playing DotA, which, in a way, matches the fundamentals lore-wise (we’ll just kick KOTL out).
Farming. Chaos Knight. Simply enough, you don’t get your farm, you can tank or get kills, thus making you you worthless (as a core, not support) to your team. Positioning. Enigma. His central goal is honestly having good positioning. If you don’t, you can’t get black holes. It’s Enigma’s main and arguably only purpose to land black holes, and if you can’t do that, you are weighing down your teams. Vision Io. Unlike the others, he can do fine without it, but only if the enemy cannot play well. His ulti is best used when your team has vision, and you can get off a major gank.
Pretty basic stuff, but it’s sometimes the hardest. This week, I’m focusing on positioning. Timbersaw really makes the focus necessary, especially with all the Pudges running around without any wards up
The first game I played, 6 people in the game disconnected. Two to three games later, there was only three in the match. And not to make this my personal QQ blog, but I was playing a game with an Antimage who was six slotted. He goes to Roshan and kills it. We gank Phantom Assassin and He dies. He doesn’t have aegis, even though he’s only killed Roshan a few minutes ago. I ask him about it, and he said he couldn’t pick it up. I told him he should have just dropped Vlads because him getting aegis could have won us the game, but he said that his Vlads was more important than the aegis. Vlads. More. Important. Than. Aegis. I also noticed something else: there are a lot of Weavers (other than me) down here. I’m not sure what that means, but Weaver mid is apparently a big thing, as is Bounty Hunter (but I suspect that BH has more to do with the Battle Pass courier snipes than anything else). Through this week, I learned something about myself: my positioning sucks. Timbersaw really makes that vision clear, especially with all the Pudges running around.
Finally, I have made a decision. It sucks, but whatever. I will only be playing Weaver until I get to 1.75K. It’s easy to comeback, push, get kills, and just win as Weaver. I can’t trust my teammates down here to do anything. 1.75K will still suck, but will be better.
- Pyrocumulus
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im sure sub-1k players are actually awful at the game, contrary to your original point
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Again, I'd love to see a dotabuff or some replays.
I think you'd find they are bad players to anyone at even a middling MMR. However, I think the rest of us might be surprised that they're not as bad as we think.
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On February 17 2016 18:59 Belisarius wrote: Again, I'd love to see a dotabuff or some replays.
I think you'd find they are bad players to anyone at even a middling MMR. However, I think the rest of us might be surprised that they're not as bad as we think.
The thing is that ranked play is already self-selecting a certain skill level of people that feel skilled enough to play ranked.
A lot of players, the truly terrible ones, will stick to unranked play because who wants to see a low MMR (or even worse a low MMR go lower). A lot of the newest/worst players have probably never even tried ranked play.
I'm guessing that a fair number of players in the low 600MMR are bad players who calibrated low, then played more unranked to get better (to like a 1.5-2k MMR equivalent maybe?), but probably can't get in enough games to equalize their MMR to something more reasonable. It takes a lot of games to really move your rating and not everyone has time for that. Even at 75% win rate if you're getting +25 MMR per match you're looking at 80 games for 1k MMR.
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Going to poke at the Enigma point. You can easily win games with Enigma without levelling black hole. It is a good skill as it is a bkb piercing aoe stun (sadly channelled) but not what makes the hero good. If you need to rely on black hole to hit more than the enemy carry you have other problems. What makes Enigma good is the threat of black hole, great farming from Eidelons, a great third skill and a somewhat decent stun. Black hole can be insane but there is a reason most pros do not get blink dagger first, being a walking 180s cd is not a good thing to be.
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Sometimes farming doesn't involve killing creeps, it involves killing heroes. Ck does that pretty well if you know how to itemise and play appropriately for that style at lower levels.
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yeah nah I've played with ~500MMR players before and it's the easiest thing in the world to win if you're any good
u basically have to try to lose
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On February 21 2016 00:52 Laertes wrote: To all who have not played at this MMR, do not dispute Pyromunculus, as he is most certainly correct. I started off as a voidwalker. I still have the account. What I will say is that I now have no trouble winning games consistently at, say, 2.5k mmr. I consistently do the best on my team even at 3.8k mmr. Because I've been up and down the mmr scale, I've kinda seen it all. What makes voidwalker mmr hard to leave is that its deathly hard to win games. I have 4k friends who, having never played at voidwalker mmr, proudly proclaim that they will never lose a game down there. I'm not so sure. I was playing anti mage as a sort of challenge mode, because even if you don't die its so easy for your team to feed the pudge that's inevitably on the other team, or otherwise fail to help you when you need it. Even if you are 5k, you seem to have to play perfectly to win at such a low mmr. When I played, it didn't make sense. I would get smoke ganked in the jungle(which doesn't happen at 1-2k mmr btw), I would get team-ganged by slark and pudge duos. I would get 10 cs per minute and win all the fights and somehow they were still too tanky to beat. It was actually bizarre. I don't think voidwalkers are as bad as everyone thinks; I think they work together better than a 2k team and are more dangerous, but they also have really weird weaknesses just as pyro suggests. You make voidwalkers sound like some cool enemy in an rpg or shooter or something lol
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Another point I'd like to add about voidwalker mmr (as, sadly, another member with experience)
at such low mmrs, it becomes less about the actual gameplay, and more about the psychological game. it's extremely easy to tilt and have a snowball from that tilt, because at such low skill levels everyone plays like they're ahead regardless of the game state. It's not uncommon to have people who die in such quick succession that their tp scrolls are on cd from dying, respawning and tp'ing to the t1 again, and then dying again and respawning(note: this was when tp scroll cd was only 60 secs).
as such, momentum is super important at that level, since it's much easier to snowball. The way I climbed out of voidwalker mmr was by spamming lion, since with all the squishy heroes that are played at that lvl, you essentially get a guaranteed free solo kill at lvl 6. offlane lion can get lvl 8 by minute 9 or so with the guaranteed solo kill, and from there, since noone gets pipe or glimmer or bkb, you can get something rediculous like a 18 min aghs and close the game off only 20 or so cs. A bonus effect of this is sometimes that you win by default, since if you can kill a person a couple of times in quick succession, they abandon, and you win by 4v5.
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Going with what Laertes said, things just don't reach down here. It's why I used the term void; it isn't a pit. You can get a rope and climb out of pits. Voids are just straight up weird. And Archmage Kruzer is 100% right about the psychological game (I'll talk about it more in my next post).
Also, sorry I've been away for so long. It's spring break now, so the teachers have been pumping out work like there is no tomorrow. I'll post tomorrow or Tuesday. Thank you for your patience!
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