But then I started playing 1 position heroes and occasionally mid, and I shot up 500 MMR over the course of a week. I'm still averse to playing mid because I just hate the concept of so many snowballing mid heroes too much to feel comfortable playing it, but fortunately these days Juggernaut and Troll are very much playable in the safe lane to the same/similar effect.
I went from 3.4k MMR to 5k. - Page 2
Blogs > Clovis |
Talin
Montenegro10532 Posts
But then I started playing 1 position heroes and occasionally mid, and I shot up 500 MMR over the course of a week. I'm still averse to playing mid because I just hate the concept of so many snowballing mid heroes too much to feel comfortable playing it, but fortunately these days Juggernaut and Troll are very much playable in the safe lane to the same/similar effect. | ||
slOosh
3291 Posts
Or is support only decent when doing team stacks? | ||
Talin
Montenegro10532 Posts
On February 26 2015 15:49 slOosh wrote:Around what MMR do cores start becoming consistent that support has impact on the game? I can't really give you a number (other than being over 3k), but the level where you start getting cores who can control and manipulate the creep equilibrium intelligently is where you get a lot of openings to rack up early kills as a support. When you're a Lion and you see your mid lane's pushed to the enemy high ground, but not pushed enough for you to get behind the tower, or your safe lane is constantly pushed to just before the enemy tower, you can just sit there and be sad. Well, not really, there's a bunch of useful things you can do, but they don't really translate to direct impact. On your end, knowing when to pull and how to pull to get the exact lane effect that you want can create some opportunities for you too. But then again if you do it wrong or the carry doesn't understand what's happening, he'll end up tanking creeps and missing last hits under tower, and you'll end up potentially dying to the offlaner. | ||
Monchengladbach
4 Posts
On February 26 2015 14:02 SilverSkyLark wrote: Such an inspiration to those trying to get out the trench There's so such thing as escaping the trench by raising your match making rating. All of rmm belongs in the trench. | ||
Gowerly
United Kingdom916 Posts
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Deleted User 97295
1137 Posts
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ahswtini
Northern Ireland22201 Posts
On February 26 2015 22:11 Laertes wrote: very important skills that cores don't need. A) Positioning in fights If you are able to fight and not die you will win as a support. The ability to weave in and out of fights so as not to commit to right clicking and dying while still getting your spells off is actually rather easy once you understand the concept. Not dying in team fights is really important because that's where supports most often die. If you can cut back your deaths in fights you will die less in games and you will win easy. B) Laning I can't stress how important it is to not die in lane. Don't play risky for the first three minutes, instead focusing on coordinating with your double. If there aren't two supports or you're doing 2-1-2, FOCUS ON DENYING OVER ANYTHING ELSE, PRACTICE DENYING IN BOT MATCHES SO DUAL LANES DONT GIVE YOU TROUBLE. You cannot die in a dual lane so don't pick useless laners like kotl or wind. These heroes die too easily in dual lanes to be useful if you don't have the skills to back it up. uhh cores need good positioning too, and cores need good laning skills too. half of winning the safe lane as a carry is crushing the enemy offlaner through good laning. you can't just sit there and last hit. | ||
Deleted User 97295
1137 Posts
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Clovis
Australia4 Posts
Armlet, sorry (if you dont build brown boots armlet on huskar then uninstall) | ||
Chewbacca.
United States3633 Posts
On February 26 2015 15:49 slOosh wrote: Hmm ... I am similarly in the trench (although I'm probably not that good). I really like playing support / not core though. Around what MMR do cores start becoming consistent that support has impact on the game? Or is support only decent when doing team stacks? You can easily climb MMR as a support if you know what you're doing, in my opinion the whole playing carrying to grind MMR is when you start hitting ~5.5k, because at that point MMR ranges in games become huge, and losing because your carry is 1k+ MMR below you just sucks. In the <5k range though MMR ranges aren't nearly as wide so you're all about the same skill level anyway. | ||
Kreb
4834 Posts
Two important points though: -Carries will increase your MMR faster (not higher) when you're superior to those around you. You play a high impact hero and since you're better than the other 9 in the game you want a high impact hero. People often mistake this for carries being better to get high MMR with. If you're on a new account and you know you're better you should be playing carries. Same goes if you're just a fast learner. You'll see the fruit of what you learn faster by playing carry. But you could definitely reach 4k or 5k by playing supports too, it would probably just be slower. -Also what Chewbacca said is largely true. When you start reaching 5.5k or 6k and you regularly get team mates much lower than you, you should start to pick more carries. And this is really just the same thing as above except in a new shape. But its still the same reason: you pick carries because you're better than the other 9 in the game. This time its due to there not enough enough high skill players around to regularly match you with 9 others of the same skill though, as opposed to due to you being on a new account or you being a fast learner. | ||
slOosh
3291 Posts
From what I understand, tanky / sustain heroes like axe, troll & jugg seem to be popular, but I'm not too sure why. | ||
Ayaz2810
United States2763 Posts
Thanks a bunch! | ||
Talin
Montenegro10532 Posts
On February 27 2015 07:52 Chewbacca. wrote: In the <5k range though MMR ranges aren't nearly as wide so you're all about the same skill level anyway. This isn't really true. Plenty of cores in <5k brackets aren't really up to date on the trends and don't know how to abuse their heroes to their maximum potential. For example, having a Drums-Aghs Juggernaut versus a MoM Juggernaut that knows when he can solo Rosh is a tremendous difference in a game. Or Shadow Fiend buying utility items as opposed to classic pub glass cannon SF that dies in a stun. As a past example, there used to be a time when Rhasta could solo Rosh by trapping him with wards. Knowing these kinds of things when most other people don't know them can take you on like 90% winning streaks until it becomes more widely known. | ||
Ayaz2810
United States2763 Posts
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Liebig
France738 Posts
On February 26 2015 07:44 saocyn wrote: @liebig yeah all games are winnable. no it's not factual, it's mindset or a belief that amplifies your performance to extreme levels regardless of it being factual. i can tell you probably aren't a good player if you come into games doubting your own ability. the game should be assumed won the moment they face you. I guess you never played with people feeding on purpose if you think every game are winnable. | ||
Jerubaal
United States7676 Posts
On March 02 2015 05:37 Liebig wrote: I guess you never played with people feeding on purpose if you think every game are winnable. The one thing you can take from this thread is that being good doesn't always mean being smart. | ||
EvilTeletubby
Baltimore, USA22222 Posts
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Ayaz2810
United States2763 Posts
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fire_brand
Canada1123 Posts
I've recently been picking a lot of windrunner, veno, or other simliar supports that can scale really well, or act the part of a core with some farm. I usually end up 2nd or 3rd on my team on farm, just because I don't die and I take advantage of farming lanes, while I find a lot of cores in the 3-4k bracket live in the jungle. I know if there's a half assed push in lane I can split push and knock down a tower even as a support. I find if I pick mid/safe/offalne, call it, and ghost it right away, someone else will just pick a hero and goes there anyways. And that always ends badly. I find if i play a big play making support, or a support that can farm really well, I can still impact the game really heavily. In that pre 20 farming window supports can impact and control the game quite a bit. I well time smoke, or good wards, whether aggressive or defensive can make all the difference on your cores farm. The key is always being active, either zoning, pulling, or ganking. If you're sitting in lane babysitting your carry, but not doing anything else, you're just sapping xp. I've had good success recently when I play support, but the same concepts apply. Play something that can impact the game from minute 0-60, something that can dominate with farm, and communicate and encourage your teammates. The last probably is the most important thing in winning dota, and probably the rarest thing as well. I mean look at our lord and saviour EE. When he goes into super try hard mode in matchmaking he talks his team into listening to him and following his direction because even he can't win alone. Thanks for the post. You obviously put a lot of thought into this. | ||
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