(Part 2)
When we left off this self-advice series, I was relaying mistakes from the Limited Heroes sandbox. As I started moving to other game modes, less games were decided by leavers and literal first-time players, and there was a corresponding increase in obviously game losing blunders.
* AoE-blasting the creep wave during laning can backfire horribly. The opponent can deny half their creep wave and pull my own creep wave behind a tower for safe farming.
* Enemy melee guy cleans up whole team, does not have Black King Bar? Save my disable for him next time.
* Buying wards is good. But remembering to place them is even better. Having 6 Observer Wards in inventory means I'm depriving my team of vision.
* Switch Roshan tanks at least 3 hits before death. Switching later risks dying to a bash.
* Buying the courier upgrade with a full stash is BAD. It puts the upgrade on cooldown and doesn't affect the courier.
* Shopping while dead? Put off the purchase until the last second - that way more of it uses unreliable gold.
* Make sure my lane-mate knows how to handle a pull before pulling. Otherwise they usually get themselves killed.
* Doing something right after a teleport or other channeled ability? Shift-queue it. A timing error will cancel the channel.
* Severe lag during a fight? Shift-queue a move to safety or an attack-move so I'm not stuck in a standing animation.
* Conserve mana before an expected teamfight. Slower farming is better than not having all my abilities when they count.
There were also a couple LH-derived observations that didn't make the previous couple of posts:
* Wraith King's extra life costs mana! Resist the urge to throw one last stun before it kicks in.
* Juggernaut ult counters Viper ult.
* Warlock - Dropped an ult in a fight inside the jungle? Nowhere near the creep line? Not good at controlling two actors at once? Shift-A-move it through some jungle camps and get free gold.